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Lynda.com - Pixar's RenderMan Essential Training (2016 RUS)
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2017-6-22 19:04
2024-11-12 00:51
137
875.61 MB
41
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相关链接
Lynda
com
-
Pixar's
RenderMan
Essential
Training
2016
RUS
文件列表
0. Introduction/0_01. Welcome.mp4
8.34MB
0. Introduction/0_02. What you should know before watching this course.mp4
551.55KB
0. Introduction/0_03. Using the Exercise Files.mp4
798.55KB
1. Getting Started with RenderMan for Maya/1_01. Background - RenderMan for Maya.mp4
16.8MB
1. Getting Started with RenderMan for Maya/1_02. Lay of the Land in RenderMan for Maya.mp4
12.81MB
1. Getting Started with RenderMan for Maya/1_03. Your first render.mp4
15.47MB
1. Getting Started with RenderMan for Maya/1_04. IT basics.mp4
20.36MB
1. Getting Started with RenderMan for Maya/1_05. Your first render - Materials.mp4
45.59MB
1. Getting Started with RenderMan for Maya/1_06. Your first render - IPR (Interactive Render Preview) vs. Regular render and LocalQueue.mp4
36.91MB
1. Getting Started with RenderMan for Maya/1_07. AOVs (arbitrary output variables).mp4
12.23MB
1. Getting Started with RenderMan for Maya/1_08. AOVs in Maya.mp4
19.07MB
1. Getting Started with RenderMan for Maya/1_09. AOVs.mp4
18.88MB
1. Getting Started with RenderMan for Maya/1_10. AOVs in the IPR window.mp4
18.78MB
2. Rendering/2_01. Introduction to integrators.mp4
19.81MB
2. Rendering/2_02. Path tracer vs. VCM integrators - A technical breakdown.mp4
22.53MB
2. Rendering/2_03. Path tracer vs. VCM integrators - Diagrams.mp4
15.52MB
2. Rendering/2_04. Setting up a scene - Mesh Lights.mp4
22.76MB
2. Rendering/2_05. Setting up an object as an emissive Light.mp4
23.81MB
2. Rendering/2_06. Adding a glass material and tweaking its settings.mp4
33.92MB
2. Rendering/2_07. Comparing path tracer to VCM with glass and emissive.mp4
38.43MB
2. Rendering/2_08. Comparing the test renders.mp4
13.34MB
2. Rendering/2_09. Max Path Length.mp4
9.57MB
2. Rendering/2_10. First look at the Still-Life scene.mp4
23MB
2. Rendering/2_11. Max Path Length - Still Life.mp4
29.37MB
2. Rendering/2_12. Max Samples and Pixel Variance.mp4
19.51MB
2. Rendering/2_13. Applying Pixel Variance to the Still Life.mp4
21.45MB
2. Rendering/2_14. BRDF (bidirectional reflectance distribution functions) vs. Light samples.mp4
20.98MB
3. Materials/3_01. PxrDisney BRDF overview.mp4
25.66MB
3. Materials/3_02. PxrDisney vs. PxrLM materials.mp4
41.14MB
3. Materials/3_03. Maya Material Viewer.mp4
17.84MB
3. Materials/3_04. LM-Layered materials overview.mp4
17.57MB
3. Materials/3_05. LMDiffuse and Clear Coat.mp4
17.33MB
3. Materials/3_06. The making of Still-Life renders.mp4
9.66MB
3. Materials/3_07. Layering with LMLayer.mp4
27.12MB
3. Materials/3_08. Glass shadowing examples.mp4
21.76MB
3. Materials/3_09. Glass shadowing applied.mp4
36.96MB
3. Materials/3_10. Tangent fields examples.mp4
14.4MB
3. Materials/3_11. Tangent fields applied.mp4
36.36MB
4. Lighting/4_01. Area Light overview.mp4
15.24MB
4. Lighting/4_02. Area Light, env Light and mesh Light.mp4
30.46MB
5. Conclusion/5_01. Next steps - Exercises to try and more advanced topics.mp4
23.59MB
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