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(2017-2020) 3ds Max - Tips, Tricks & Techniques (Updated 16.09.2020)-IVY

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视频 2020-12-28 12:05 2024-11-19 22:38 244 3.44 GB 159
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文件列表
  1. 00-Welcome.mp44.35MB
  2. 00-What_to_know.mp47.53MB
  3. 01-Modeling_a_floor_plan_from_a_2D_drafting_document.mp432.77MB
  4. 02-Modeling_terrain_with_Displace_space_warp.mp433.23MB
  5. 03-Projecting_UVs_with_the_Camera_Map_world_space_modifier.mp427.59MB
  6. 04-Capturing_shadows_with_Arnold_Shadow_Matte_map.mp426.46MB
  7. 05-Rendering_compositing_passes_with_Arnold_AOVs.mp420.28MB
  8. 06-Mechanical_rigging_with_IK_and_the_LookAt_controller.mp420.82MB
  9. 07-Modulating_animation_with_Multiply_and_Ease_Curves.mp430.87MB
  10. 08-Working_with_audio_and_the_AudioFloat_controller.mp431.25MB
  11. 09-Automating_with_Expression_controllers.mp422.56MB
  12. 10-Real_time_animation_with_the_Motion_Capture_utility.mp433.92MB
  13. 100 - Editing animation curves with the Region Keys tool.mp411.85MB
  14. 101 - Combining data channels of Fluids.mp419.79MB
  15. 102 - Shading per object with OSL Random by Index.mp421.14MB
  16. 103 - Layering materials of Fluids.mp417.36MB
  17. 104 - Render particles as Arnold primitives.mp411.19MB
  18. 105 - Render PFlow particles with Arnold Shape.mp410.96MB
  19. 106 - Remapping colors with Arnold Ramp RGB.mp423.05MB
  20. 107 - Rendering contours with Arnold Toon.mp421.55MB
  21. 108 - Mapping Arnold Toon base color.mp425.5MB
  22. 109 - Controlling preview quality.mp418.73MB
  23. 11-Stylized_rendering_with_Scanline_Inkn_Paint.mp424.03MB
  24. 110 - Adding information overlays to a preview with MAXScript.mp424.09MB
  25. 111 - Modeling with the updated Chamfer modifier.mp420.33MB
  26. 112 - Applying a chamfer using edge weight and depth.mp412.23MB
  27. 113 - Baking a map to a mesh with Assign Vertex Color.mp425.67MB
  28. 114 - Generating cavity and occlusion maps with Render Surface Map.mp420.99MB
  29. 115 - Baking multiple vertex color channels with VertexPaint.mp424.39MB
  30. 116 - Compositing vertex color in a shading network.mp420.82MB
  31. 117 - Optimizing geometry with the MultiRes modifier.mp421.81MB
  32. 118 - Improving viewport performance with the Substitute modifier.mp47.39MB
  33. 119 - Constructing a lighting assembly.mp411.35MB
  34. 12-Getting_started_with_the_Max_Creation_Graph.mp434.81MB
  35. 120 - Wiring parameters in a lighting assembly.mp418.95MB
  36. 121 - Measuring with tape helper, the Measure Distance tool, and the Measure utility.mp420.73MB
  37. 122 - Display panel tips and tricks.mp412.36MB
  38. 123 - Quickly adjusting transforms and pivot point with the Transform Toolbox.mp419.28MB
  39. 124 - Stacking objects with Select and Place.mp420.66MB
  40. 125 - Managing objects and sub-objects with selection sets.mp419.92MB
  41. 126 - Referencing scenes with containers.mp419.74MB
  42. 127 - Changing inherited container content with Edit in Place.mp418.13MB
  43. 128 - Locking and unlocking container parameters.mp420.54MB
  44. 129 - Editing unlocked container parameters.mp415.77MB
  45. 13-Modifying_a_Max_Creation_Graph_tool.mp425.22MB
  46. 130 - Projecting splines onto surfaces with ShapeMerge.mp418.61MB
  47. 131 - Analyzing and correcting mesh geometry with xView.mp419.34MB
  48. 132 - Keyframing sub-objects with the Master Point controller.mp419.84MB
  49. 133 - Managing scene materials with Material Explorer.mp422.83MB
  50. 134 - Defining a temporary transform center with working pivot.mp423.08MB
  51. 135 - Customizing keyboard shortcuts with Hotkey editor.mp414.12MB
  52. 136 - Stylized rendering with OSL Halftone Dots map.mp415.07MB
  53. 137 - Incorporating scene lighting in a shading network.mp421.8MB
  54. 138 - Incorporating render resolution in a shading network.mp426.38MB
  55. 139 - Situating geometry within an OSL HDRI environment.mp420.34MB
  56. 14-Sculpting_a_terrain_with_Texture_Object_Mask.mp425.69MB
  57. 140 - Studio lighting with HDRI lights map.mp429.66MB
  58. 141 - White balance and exposure with an Arnold camera filtermap.mp416.88MB
  59. 142 - Rasterizing maps with bake to texture.mp424.36MB
  60. 143 - Advanced baking with bake to texture.mp423.97MB
  61. 144 - Baking to physically based renderer (PBR) materials for export.mp420.09MB
  62. 145 - Production rendering with Quicksilver hardware.mp434.33MB
  63. 146 - Varying textures with OSL Randomized Bitmaps.mp429.83MB
  64. 147 - Deforming a particle system with the Mesher compound object.mp411.93MB
  65. 148 - Set up Arnold render passes with AOV Manager.mp418.19MB
  66. 149 - Animating multiple tracks with Parameter Collector.mp414.43MB
  67. 15-Building_a_road_with_Conform_space_warp.mp429.51MB
  68. 150 - Improving edge smoothing with Weighted Normals modifier.mp417.75MB
  69. 151 - Rendering a cutaway with the Arnold Clip Geo material.mp410.63MB
  70. 152 - Advanced procedural noise with Uber Noise map.mp436.49MB
  71. 153 - Rendering polygon edges with OSL Wireframe map.mp420.08MB
  72. 154 - Art directing the OSL Wireframe map.mp420.19MB
  73. 155 - Introduction to MassFX Rigid Body dynamics.mp416.12MB
  74. 156 - Setting up a MassFX Rigid Body simulation.mp410.94MB
  75. 16-Shading_a_landscape_with_Arnold_Curvature.mp449.95MB
  76. 17-Creating_custom_attributes_with_the_Parameter_Editor.mp425.72MB
  77. 18-Driving_animation_curves_with_the_Reaction_controller.mp418.61MB
  78. 19-Rendering_light_groups_with_Arnold_AOVs.mp423.76MB
  79. 20-Rigging_a_camera-facing_matte_painting.mp428.97MB
  80. 21-Graphing_scene_conditions_with_State_Sets_Compositor.mp423.83MB
  81. 22-Aligning_a_camera_to_a_background_with_Perspective_Match.mp429.75MB
  82. 23-Projecting_a_photo_to_proxy_geometry_with_Camera_Map.mp440.26MB
  83. 24-Automation_with_wire_parameters_and_manipulators.mp418.67MB
  84. 25-Converting_scenes_for_different_renderers.mp426.83MB
  85. 26-Introduction_to_3ds_Max_Fluids.mp428.17MB
  86. 27-Modeling_with_the_Motion_Field_Space_Warp.mp426.19MB
  87. 28-Non-destructive_model_adjustment_with_Linked_Xform.mp433.56MB
  88. 29-Animating_sub-objects_with_Linked_Xform.mp427.21MB
  89. 30-Customize_and_cycle_Path_Constraint_animation.mp412.6MB
  90. 31-Generate_complex_motion_with_Waveform_Controllers.mp424.91MB
  91. 32-Illuminate_a_scene_with_an_Arnold_Mesh_Light.mp422.21MB
  92. 33-Shading_with_Maya_maps_in_3ds_Max.mp414.77MB
  93. 34-Varying_shader_properties_by_object_with_Arnold_Color_Jitter.mp418.48MB
  94. 35-Render_a_mesh_object_with_Arnold_Standard_Volume.mp429.96MB
  95. 36-Render_a_Point_Cloud_object.mp423.86MB
  96. 37-Setting_track_value_boundaries_with_a_limit_controller.mp410.7MB
  97. 38-Drawing_curves_with_Freehand_Spline.mp427.48MB
  98. 39-Correcting_intersections_with_Spline_Overlap.mp418.28MB
  99. 40-Reducing_curve_detail_with_Optimize_Spline.mp420.17MB
  100. 41-Resampling_curves_with_Normalize_Spline.mp425.83MB
  101. 42-Soft_selecting_curves_with_Spline_Influence.mp424.73MB
  102. 43-Blending_curves_with_Spline_Morph.mp435.26MB
  103. 44-Combining_splines_with_shape_Booleans.mp428.11MB
  104. 45-Approximating_global_illumination_in_Arnold.mp440.32MB
  105. 46-Rendering_proxies_with_Arnold_procedurals.mp424.47MB
  106. 47-Introduction_to_the_Open_Shading_Language_map.mp422.62MB
  107. 48-Basic_syntax_of_Open_Shading_Language.mp417.91MB
  108. 49-Declaring_OSL_input_and_output_parameters.mp424.55MB
  109. 50-Generating_a_fractal_noise_pattern_in_OSL.mp422.16MB
  110. 51-Iterating_a_for_loop_in_OSL.mp426.65MB
  111. 52-Using_the_if…else_conditional_statement_in_OSL.mp426.78MB
  112. 53-Managing_OSL_file_assets_and_paths.mp422.7MB
  113. 54-Accelerate_Arnold_rendering_with_adaptive_sampling.mp413.86MB
  114. 55-Texturing_with_the_Advanced_Wood_procedural_map.mp436.65MB
  115. 56-Art_directing_the_Advanced_Wood_texture_map.mp418.31MB
  116. 57-Setting_a_fluid_initial_state.mp425.53MB
  117. 58-In_camera_compositing_with_Camera_Map_modifier.mp416.7MB
  118. 59-Creating_animation_layers.mp436.39MB
  119. 60-Collaborate_online_with_shared_views.mp417.08MB
  120. 61-Rendering_iridescence_with_Arnold_Thin_Film.mp424.37MB
  121. 62-Loading_and_saving_fluid_presets.mp419.76MB
  122. 63-Introduction_to_3ds_Max_Interactive.mp434.03MB
  123. 64-Building_a_motion_graphics_rig_with_Data_Channel.mp432.07MB
  124. 65-Creating_custom_project_folder_structures.mp418.08MB
  125. 66-Open_Shading_Language_code_editor_tips_and_tricks.mp421.53MB
  126. 67-Spawning_particles_from_a_3D_map.mp434.64MB
  127. 68-Rendering_a_starfield.mp435.75MB
  128. 69-Faking_GI_with_an_Arnold_ambient_occlusion_filter.mp429.19MB
  129. 70-Modeling_with_the_animation_Snapshot_tool.mp415.45MB
  130. 71-Rendering_particles_with_Arnold_Standard_Volume.mp437.69MB
  131. 72-Render_Arnold_volume_with_physical_values.mp420.6MB
  132. 73-Volume_indirect_global_illumination_in_Arnold.mp427.51MB
  133. 74-Removing_polygon_detail_with_Freeform_Optimize.mp419.82MB
  134. 75-Transform_and_retime_a_cache_with_Fluid_Loader.mp419.43MB
  135. 76-Rendering_motion_blur_in_Arnold.mp437.21MB
  136. 77-Drawing_splines_on_an_editable_poly.mp46.69MB
  137. 78-Sketching_freeform_topology_over_a_polygon_mesh.mp422.16MB
  138. 79-Animating_effects_with_Data_Channel_Decay.mp416.07MB
  139. 80-Animating_controllers_in_the_Material_Editor.mp416.05MB
  140. 81-Painting_a_vertex_color_mask_with_VertexPaint.mp423.71MB
  141. 82-Drawing_polygon_freeform_strips.mp419.26MB
  142. 83-Extruding_polygon_freeform_branches.mp411.08MB
  143. 84-Interactive_ActiveShade_in_a_viewport.mp415.16MB
  144. 85 - Fluid data channels.mp412.34MB
  145. 86 - Displaying fluid data channels.mp422.71MB
  146. 87 - Assigning UVW coordinates in an OSL network.mp422.92MB
  147. 88 - Using named coordinate spaces in Open Shading Language (OSL).mp434.96MB
  148. 89 - Shadow group exclusion with Arnold properties.mp421.97MB
  149. 90 - Erasing materials with MAXScript or UVW Remove.mp48.83MB
  150. 91 - Understanding Fluid Churn and Vorticity channels.mp416.8MB
  151. 92 - Rendering Fluid channels with Arnold User Data.mp419.02MB
  152. 93 - Keyframe quantization and sub-frame editing with Snap Keys.mp422.52MB
  153. 94 - Importing a CAD solid model as a Body Object.mp421.66MB
  154. 95 - Solid model subtraction and intersection with Body Cutter.mp410.83MB
  155. 96 - Solid model union with Join Bodies.mp419.42MB
  156. 97 - Denoising an Arnold rendering.mp421.2MB
  157. 98 - Interactive Update in the animation Curve Editor.mp48.87MB
  158. 99 - Curve Editor view menu - Tips and tricks.mp414.32MB
  159. Exercise Files/Exercise_files.mp410.27MB
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