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[FreeCourseLab.com] Udemy - RPG Core Combat Creator Learn Intermediate Unity C# Coding
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2019-4-18 00:43
2024-11-19 11:08
343
20.55 GB
273
磁力链接
magnet:?xt=urn:btih:b3636c698bcc7d36078f203e8ec4fb13ce08b32d
迅雷链接
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相关链接
FreeCourseLab
com
Udemy
-
RPG
Core
Combat
Creator
Learn
Intermediate
Unity
C#
Coding
文件列表
1. Introduction & Setup/1. Welcome To The Course.mp4
67.78MB
1. Introduction & Setup/2. Install Unity 2018.3.mp4
61.45MB
1. Introduction & Setup/3. Install Visual Studio Code.mp4
50.47MB
1. Introduction & Setup/4. Quick Game Design Overview.mp4
52.08MB
1. Introduction & Setup/5. Architectural Overview.mp4
100.54MB
1. Introduction & Setup/6. Community & Support.mp4
93.47MB
10. Character Movement (Older Content)/1. Why You Should Buy This Course.mp4
22.77MB
10. Character Movement (Older Content)/10. Using Raycasts To Query Click.mp4
56.97MB
10. Character Movement (Older Content)/11. Click Mouse To Move.mp4
232.97MB
10. Character Movement (Older Content)/12. Work Breakdown Structure.mp4
57.28MB
10. Character Movement (Older Content)/14. Instructor Hangout 1.1.mp4
86.14MB
10. Character Movement (Older Content)/15. Organizing Project For Teamwork.mp4
50.1MB
10. Character Movement (Older Content)/16. Using Cursor Affordances.mp4
42.58MB
10. Character Movement (Older Content)/17. Most Important Combat Feature.mp4
14.66MB
10. Character Movement (Older Content)/18. Gamepad Movement Mode.mp4
61.36MB
10. Character Movement (Older Content)/19. Onion Design.mp4
48.06MB
10. Character Movement (Older Content)/2. Welcome To The Course.mp4
13.52MB
10. Character Movement (Older Content)/20. The Player Experience.mp4
88.62MB
10. Character Movement (Older Content)/21. TODOs And Bug Fixes.mp4
44.25MB
10. Character Movement (Older Content)/22. The Observer Pattern.mp4
18.45MB
10. Character Movement (Older Content)/23. Using Delegates In C#.mp4
53.95MB
10. Character Movement (Older Content)/24. The Event Keyword In C#.mp4
25.44MB
10. Character Movement (Older Content)/26. Instructor Hangout 1.2.mp4
61.84MB
10. Character Movement (Older Content)/27. Section 1 Wrap Up.mp4
6.65MB
10. Character Movement (Older Content)/3. About Character Movement.mp4
7.8MB
10. Character Movement (Older Content)/4. Start Designing Your RPG.mp4
77.45MB
10. Character Movement (Older Content)/5. Set Up A Combat Sandbox.mp4
37.45MB
10. Character Movement (Older Content)/6. A Simple DIY Follow Camera.mp4
27.35MB
10. Character Movement (Older Content)/7. Pan And Tilt Camera Options.mp4
19.45MB
10. Character Movement (Older Content)/8. Prototyping With Placeholders.mp4
62.49MB
10. Character Movement (Older Content)/9. Raycasting And Layer Masks.mp4
20.73MB
11. Core Combat (Older Content)/1. Section 2 Introduction.mp4
7.39MB
11. Core Combat (Older Content)/10. Importing Level Assets.mp4
28.7MB
11. Core Combat (Older Content)/12. Instructor Hangout 2.1.mp4
56.83MB
11. Core Combat (Older Content)/13. Creating Terrain.mp4
89.87MB
11. Core Combat (Older Content)/14. Block Out Your Level.mp4
113.18MB
11. Core Combat (Older Content)/15. Review And Adjustments.mp4
121.77MB
11. Core Combat (Older Content)/16. Commenting Your Level.mp4
111.06MB
11. Core Combat (Older Content)/17. Standardising Scene Setup.mp4
79.71MB
11. Core Combat (Older Content)/18. Dimensional Analysis Primer.mp4
26.26MB
11. Core Combat (Older Content)/19. Help Writing Physics Code.mp4
60.17MB
11. Core Combat (Older Content)/2. Attacking The Enemies Design.mp4
37.52MB
11. Core Combat (Older Content)/20. Make Enemies Pathfind To Player.mp4
111.07MB
11. Core Combat (Older Content)/21. Don't Panic!.mp4
69.57MB
11. Core Combat (Older Content)/22. Fully Event Based Raycasting.mp4
89.49MB
11. Core Combat (Older Content)/23. Writing Custom Editors.mp4
82.41MB
11. Core Combat (Older Content)/24. Player Pathfinding To Enemies.mp4
215.47MB
11. Core Combat (Older Content)/27. Instructor Hangout 2.2.mp4
121.34MB
11. Core Combat (Older Content)/28. Prototyping Goals And Progress.mp4
123.32MB
11. Core Combat (Older Content)/29. Refine Your Nav Mesh.mp4
183.99MB
11. Core Combat (Older Content)/3. Using Gizmos To Visualise Code.mp4
55.34MB
11. Core Combat (Older Content)/30. Tuning And Exploring.mp4
155.07MB
11. Core Combat (Older Content)/31. Importing Humanoid Animations.mp4
57.05MB
11. Core Combat (Older Content)/32. Using Interfaces In C#.mp4
62.56MB
11. Core Combat (Older Content)/33. Calling Methods Via Interfaces.mp4
46.09MB
11. Core Combat (Older Content)/34. Enemy Move And Attack Spheres.mp4
43.82MB
11. Core Combat (Older Content)/35. Spawning Enemy Projectiles.mp4
77.52MB
11. Core Combat (Older Content)/36. InvokeRepeating() vs StartCoroutine().mp4
63.75MB
11. Core Combat (Older Content)/37. Player Melee Damage.mp4
103.14MB
11. Core Combat (Older Content)/39. Instructor Hangout 2.3.mp4
163.63MB
11. Core Combat (Older Content)/4. Player Health Bar UI.mp4
47.42MB
11. Core Combat (Older Content)/40. Creating Enemy Archetypes.mp4
112.94MB
11. Core Combat (Older Content)/41. Health And Damage Philosophy.mp4
63.07MB
11. Core Combat (Older Content)/42. Start Your Stat Spreadsheet.mp4
88.19MB
11. Core Combat (Older Content)/43. Healing Companion Prototype.mp4
92.94MB
11. Core Combat (Older Content)/44. Level Story Theme And Flow.mp4
90.27MB
11. Core Combat (Older Content)/45. Playable Level With Combat.mp4
146.52MB
11. Core Combat (Older Content)/46. Rising Complexity, Refactoring.mp4
29.5MB
11. Core Combat (Older Content)/47. Using The Trail Renderer Component.mp4
60.15MB
11. Core Combat (Older Content)/48. Preventing Projectile Pass-Through.mp4
80.41MB
11. Core Combat (Older Content)/5. Enemy Floating Health Bar.mp4
41.81MB
11. Core Combat (Older Content)/50. Instructor Hangout 2.4.mp4
45.13MB
11. Core Combat (Older Content)/51. Fix Wobbly Characters.mp4
123.17MB
11. Core Combat (Older Content)/52. Thoughts On Organisation.mp4
27.32MB
11. Core Combat (Older Content)/53. Preparing Our Assets Folder.mp4
76.53MB
11. Core Combat (Older Content)/54. Set Dressing Our Level.mp4
127.22MB
11. Core Combat (Older Content)/55. Adding Water.mp4
79.13MB
11. Core Combat (Older Content)/56. Movement Bug And Water.mp4
50.26MB
11. Core Combat (Older Content)/57. Adding Trees.mp4
161.18MB
11. Core Combat (Older Content)/58. Asset Showcase Scene.mp4
85.57MB
11. Core Combat (Older Content)/59. Get Your Dev Hat Back On.mp4
180.66MB
11. Core Combat (Older Content)/6. Ranged Attack Problem.mp4
86.37MB
11. Core Combat (Older Content)/60. Introducing Scriptable Objects.mp4
59.96MB
11. Core Combat (Older Content)/62. Adjustable Weapon Grip.mp4
78.12MB
11. Core Combat (Older Content)/63. Problems With Prefabs.mp4
61.32MB
11. Core Combat (Older Content)/64. Import Mecanim Animation Pack.mp4
79.99MB
11. Core Combat (Older Content)/65. Projectiles Discriminate.mp4
104.16MB
11. Core Combat (Older Content)/67. Section 2 Wrap Up.mp4
13.17MB
11. Core Combat (Older Content)/7. Update Your 1 Page GDD.mp4
30.36MB
11. Core Combat (Older Content)/8. Set Your Art Direction.mp4
52.93MB
11. Core Combat (Older Content)/9. Sketch Your Prototype Level.mp4
57.74MB
12. Modifiers And Abilities (Older Content)/1. Section 3 Introduction.mp4
11.07MB
12. Modifiers And Abilities (Older Content)/10. Triggering Audio On Radius.mp4
82.47MB
12. Modifiers And Abilities (Older Content)/12. Terrain Optimization.mp4
111.41MB
12. Modifiers And Abilities (Older Content)/13. Our First Dialogue.mp4
85.36MB
12. Modifiers And Abilities (Older Content)/14. Tasks And Bugs.mp4
76.37MB
12. Modifiers And Abilities (Older Content)/15. Placing Props.mp4
136.62MB
12. Modifiers And Abilities (Older Content)/16. Weapon Design.mp4
119.18MB
12. Modifiers And Abilities (Older Content)/17. Changing Your Skybox.mp4
76.61MB
12. Modifiers And Abilities (Older Content)/18. Bridges And Navmesh.mp4
68.94MB
12. Modifiers And Abilities (Older Content)/19. Enemy Mesh Antics.mp4
53.51MB
12. Modifiers And Abilities (Older Content)/2. Design Planning And Decisions.mp4
39.97MB
12. Modifiers And Abilities (Older Content)/20. Adding An Energy Mechanic.mp4
43.56MB
12. Modifiers And Abilities (Older Content)/21. Extension By Composition.mp4
64.77MB
12. Modifiers And Abilities (Older Content)/23. Detecting By Layer In 3D.mp4
56.88MB
12. Modifiers And Abilities (Older Content)/24. Simplifying Click To Move.mp4
88.91MB
12. Modifiers And Abilities (Older Content)/25. Simplifying Click To Attack.mp4
95.77MB
12. Modifiers And Abilities (Older Content)/26. Player Choice In Combat.mp4
134.31MB
12. Modifiers And Abilities (Older Content)/27. Special Abilities System Overview.mp4
57.57MB
12. Modifiers And Abilities (Older Content)/28. Storing Special Ability Config data.mp4
209.94MB
12. Modifiers And Abilities (Older Content)/29. Making A Class Single Purpose.mp4
51.29MB
12. Modifiers And Abilities (Older Content)/3. Your Game Design Document.mp4
79.64MB
12. Modifiers And Abilities (Older Content)/30. Implementing Power Attack Behaviour.mp4
53.56MB
12. Modifiers And Abilities (Older Content)/31. Using Structs For Parameter Sets.mp4
58.74MB
12. Modifiers And Abilities (Older Content)/32. Create An Area Of Effect Ability.mp4
57.34MB
12. Modifiers And Abilities (Older Content)/34. Regenerating Energy Over Time.mp4
60.42MB
12. Modifiers And Abilities (Older Content)/35. Game Feel Intro.mp4
56.59MB
12. Modifiers And Abilities (Older Content)/36. Game Feel Audit.mp4
136.04MB
12. Modifiers And Abilities (Older Content)/37. Spreadsheet Strategy.mp4
54.62MB
12. Modifiers And Abilities (Older Content)/38. Spreadsheet Spine.mp4
59.63MB
12. Modifiers And Abilities (Older Content)/39. When Mouse Leaves Game Window.mp4
32.41MB
12. Modifiers And Abilities (Older Content)/4. Unity 5.6 And VS Community 2017.mp4
46.3MB
12. Modifiers And Abilities (Older Content)/40. Coroutine For Death Sequence.mp4
38.97MB
12. Modifiers And Abilities (Older Content)/41. Player Damage & Death Sounds.mp4
49.87MB
12. Modifiers And Abilities (Older Content)/42. Player Death Animation.mp4
51.29MB
12. Modifiers And Abilities (Older Content)/43. Using Image Fill In UI.mp4
54.78MB
12. Modifiers And Abilities (Older Content)/45. Adding Special Ability UI.mp4
35.86MB
12. Modifiers And Abilities (Older Content)/46. Level Design Paradigms.mp4
19.87MB
12. Modifiers And Abilities (Older Content)/47. Level Design Choice.mp4
71.38MB
12. Modifiers And Abilities (Older Content)/48. Assets And Improvements.mp4
75.18MB
12. Modifiers And Abilities (Older Content)/49. Particle Effects Intro.mp4
62.71MB
12. Modifiers And Abilities (Older Content)/5. Using Namespaces In C Sharp.mp4
63.59MB
12. Modifiers And Abilities (Older Content)/50. Glowing Dust Effect.mp4
101.98MB
12. Modifiers And Abilities (Older Content)/51. Spawning Particles At Runtime.mp4
60.74MB
12. Modifiers And Abilities (Older Content)/52. Self Heal Special Ability Challenge.mp4
39.63MB
12. Modifiers And Abilities (Older Content)/53. Triggering Special Abilities From Keys.mp4
55.57MB
12. Modifiers And Abilities (Older Content)/54. Finishing The Self Heal Ability.mp4
56.83MB
12. Modifiers And Abilities (Older Content)/56. Critical Hit And Weapon Bonus.mp4
62.73MB
12. Modifiers And Abilities (Older Content)/57. AOE Particle Effect.mp4
110.81MB
12. Modifiers And Abilities (Older Content)/58. Self Heal Particle Effect.mp4
63.68MB
12. Modifiers And Abilities (Older Content)/6. The Animator Override Controller.mp4
62.37MB
12. Modifiers And Abilities (Older Content)/60. Section 3 Wrap Up.mp4
29.16MB
12. Modifiers And Abilities (Older Content)/7. Protecting Our Interfaces.mp4
80.67MB
12. Modifiers And Abilities (Older Content)/8. Untangling Standard Assets.mp4
79.34MB
12. Modifiers And Abilities (Older Content)/9. Trigger Player Hit Animation.mp4
65.75MB
13. Finished Demo (Older Content)/1. Section 4 Introduction.mp4
32.8MB
13. Finished Demo (Older Content)/10. Introducing Unity 2017.mp4
32.41MB
13. Finished Demo (Older Content)/12. Caution With Callbacks In Refactors.mp4
56.26MB
13. Finished Demo (Older Content)/13. Eliminating ThirdPersonCharacter.cs.mp4
68.18MB
13. Finished Demo (Older Content)/14. Extracting a DamageSystem Component.mp4
70.44MB
13. Finished Demo (Older Content)/15. Getting To Compilation With Focus.mp4
46.49MB
13. Finished Demo (Older Content)/16. Centralising Special Ability Code.mp4
74.81MB
13. Finished Demo (Older Content)/17. Eliminate A Struct And Interface.mp4
33.06MB
13. Finished Demo (Older Content)/18. Using Optional Parameters In C.mp4
134.81MB
13. Finished Demo (Older Content)/19. Having Characters Build Themselves.mp4
67.07MB
13. Finished Demo (Older Content)/2. From Interface To Inheritance.mp4
33.25MB
13. Finished Demo (Older Content)/20. Completing Character Self-Setup.mp4
57.55MB
13. Finished Demo (Older Content)/21. A SetDestination() Movement API.mp4
66.35MB
13. Finished Demo (Older Content)/23. A Strong Character Basis.mp4
58.46MB
13. Finished Demo (Older Content)/24. Slowly Extracting WeaponSystem.mp4
74.19MB
13. Finished Demo (Older Content)/25. Recap And Review When Tired.mp4
27.28MB
13. Finished Demo (Older Content)/26. Simplifying Enemy To EnemyAI.mp4
31.41MB
13. Finished Demo (Older Content)/27. AI Behaviour Tree In Unity.mp4
61.21MB
13. Finished Demo (Older Content)/28. Waypoint Paths With Editor Gizmos.mp4
43.96MB
13. Finished Demo (Older Content)/29. Patrolling Using Coroutines.mp4
65.45MB
13. Finished Demo (Older Content)/3. Less Lines Of Code Is Better.mp4
66.54MB
13. Finished Demo (Older Content)/30. Automatic Repeat Attacking.mp4
70.36MB
13. Finished Demo (Older Content)/31. Stopping Coroutines In Update.mp4
31.54MB
13. Finished Demo (Older Content)/32. Special Ability Animations.mp4
34.48MB
13. Finished Demo (Older Content)/34. Running Coroutines In Series.mp4
68.09MB
13. Finished Demo (Older Content)/35. Finshing The Fight.mp4
74.11MB
13. Finished Demo (Older Content)/36. Finishing The Weapon System.mp4
80.1MB
13. Finished Demo (Older Content)/37. Polish Audit.mp4
48.4MB
13. Finished Demo (Older Content)/38. Tuning Paradigms.mp4
89.01MB
13. Finished Demo (Older Content)/39. Rebuilding Enemies.mp4
69.09MB
13. Finished Demo (Older Content)/4. Centralise And Improve Audio Clips.mp4
39.21MB
13. Finished Demo (Older Content)/40. Surprise And Delight.mp4
168.74MB
13. Finished Demo (Older Content)/41. Continuous Attack Bug.mp4
44.02MB
13. Finished Demo (Older Content)/42. Lazy Enemy Bug.mp4
90.52MB
13. Finished Demo (Older Content)/43. Dialogue Workflow.mp4
45.28MB
13. Finished Demo (Older Content)/45. NPCs That Don't Hit.mp4
39.47MB
13. Finished Demo (Older Content)/46. Wandering NPCs.mp4
50.27MB
13. Finished Demo (Older Content)/47. Grip Scaler.mp4
14.01MB
13. Finished Demo (Older Content)/48. Easier To Hit Enemies.mp4
20.38MB
13. Finished Demo (Older Content)/49. Ben's Bug Bashing Bonanza.mp4
56.98MB
13. Finished Demo (Older Content)/5. Making Abstract Methods Concrete.mp4
28.82MB
13. Finished Demo (Older Content)/50. Achieving Audio Awesomeness.mp4
40.68MB
13. Finished Demo (Older Content)/51. More Death Bugs.mp4
13.76MB
13. Finished Demo (Older Content)/52. Music And Ambience.mp4
55.48MB
13. Finished Demo (Older Content)/53. Tweak Your Lighting.mp4
91.15MB
13. Finished Demo (Older Content)/54. Final Design Thoughts.mp4
119.21MB
13. Finished Demo (Older Content)/56. Congratulations.mp4
35.18MB
13. Finished Demo (Older Content)/6. Weapon Pickup Points.mp4
75.34MB
13. Finished Demo (Older Content)/7. Weapon Change Mechanics.mp4
57.66MB
13. Finished Demo (Older Content)/8. Eliminate AICharacterControl.mp4
68.68MB
13. Finished Demo (Older Content)/9. Simplify Unity's ThirdPersonCharacter Class.mp4
77.52MB
2. Basic Movement/1. Section Overview - Basic Movement.mp4
17.82MB
2. Basic Movement/10. Match Animation To Movement.mp4
202.28MB
2. Basic Movement/11. Basic Movement Tweaks.mp4
84.96MB
2. Basic Movement/12. Project Folder Structure.mp4
101.54MB
2. Basic Movement/2. Create A Simple Sandbox.mp4
196.62MB
2. Basic Movement/3. Move Using Nav Mesh Agent.mp4
109.77MB
2. Basic Movement/4. Refining Your Nav Mesh.mp4
184.1MB
2. Basic Movement/5. Introduction To Raycasting.mp4
87.87MB
2. Basic Movement/6. Implement Click-To-Move.mp4
88.87MB
2. Basic Movement/8. Create A Fixed Follow Camera.mp4
98.38MB
2. Basic Movement/9. Animation Blend Trees.mp4
167.27MB
3. High Level Game Design/1. Section Intro - High Level Design.mp4
25.17MB
3. High Level Game Design/2. 1.5 Page Game Design Document.mp4
113.88MB
3. High Level Game Design/3. The Player Experience.mp4
111.86MB
3. High Level Game Design/4. First Draft Of Your GDD.mp4
81.41MB
4. Basic Combat/1. Section Overview - Basic Combat.mp4
20.42MB
4. Basic Combat/10. Dependency Inversion With Interfaces.mp4
104.06MB
4. Basic Combat/11. Add Attack Animation.mp4
72.75MB
4. Basic Combat/12. Trigger Animation In Code.mp4
88.29MB
4. Basic Combat/13. Throttling Our Attacks.mp4
68.16MB
4. Basic Combat/14. Taking Damage.mp4
77.41MB
4. Basic Combat/15. Nested Prefabs And Variants.mp4
119.59MB
4. Basic Combat/16. Using Prefab Variants.mp4
119.03MB
4. Basic Combat/18. Any State Animations.mp4
46.32MB
4. Basic Combat/19. Trigger Death Animation.mp4
49.95MB
4. Basic Combat/2. Separating The Control Layer.mp4
114.62MB
4. Basic Combat/20. Stop Attacking Already.mp4
114.29MB
4. Basic Combat/21. Look Them In The Eyes.mp4
90.81MB
4. Basic Combat/22. Ignore Dead Enemies.mp4
69.81MB
4. Basic Combat/23. Bugs What Bugs.mp4
142.7MB
4. Basic Combat/3. Namespaces To See Dependencies.mp4
120.11MB
4. Basic Combat/4. Raycasting For Components.mp4
127.33MB
4. Basic Combat/5. Implementing Action Priority.mp4
96.3MB
4. Basic Combat/6. Move Within Range.mp4
83.72MB
4. Basic Combat/7. Cancelling Combat With Movement.mp4
84.02MB
4. Basic Combat/9. Decoupling Dependency Cycles.mp4
109.15MB
5. Enemy AI/1. Section Overview - Enemy AI.mp4
40.84MB
5. Enemy AI/10. Waypoint Loops.mp4
65.04MB
5. Enemy AI/11. Patrolling Behaviour.mp4
100.27MB
5. Enemy AI/12. Dwelling At Waypoints.mp4
92.28MB
5. Enemy AI/2. Calculating AI Chase Distance.mp4
97.38MB
5. Enemy AI/3. Swappable Control Systems.mp4
108.91MB
5. Enemy AI/4. Disable Control When Dead.mp4
115.1MB
5. Enemy AI/5. Visualising With Gizmos.mp4
75.47MB
5. Enemy AI/6. AI Guarding Behaviour.mp4
51.07MB
5. Enemy AI/8. That's Some Suspicious Behaviour.mp4
86.5MB
5. Enemy AI/9. Visualising Waypoints.mp4
100.11MB
6. First Moment/1. Section Overview - First Moment.mp4
22.98MB
6. First Moment/10. Make Cinematic Sequence.mp4
244.73MB
6. First Moment/11. Trigger Cinemachine Cut Scene.mp4
130.39MB
6. First Moment/12. The Observer Pattern In C#.mp4
128.86MB
6. First Moment/13. Player Input In Cutscenes.mp4
85.34MB
6. First Moment/2. Design A Moment.mp4
68.78MB
6. First Moment/3. Sketch Your Moment.mp4
67.74MB
6. First Moment/4. Tips To Improve Workflow.mp4
153.92MB
6. First Moment/5. Craft The Environment.mp4
200.17MB
6. First Moment/6. Hits-To-Kill Design Metric.mp4
122.74MB
6. First Moment/8. Tweak Enemy Patrol.mp4
159.18MB
6. First Moment/9. Cinemachine Follow Camera.mp4
141.99MB
7. Scene Management/1. Section Overview - Scene Management.mp4
29.5MB
7. Scene Management/10. Nested Coroutines For Fading.mp4
97.84MB
7. Scene Management/11. Avoiding The Singleton Pattern.mp4
143.15MB
7. Scene Management/2. Make A Second Scene.mp4
139.51MB
7. Scene Management/3. Scene Loading Portals.mp4
78.46MB
7. Scene Management/4. How Coroutines Work.mp4
192.97MB
7. Scene Management/5. Wait For Scene To Load.mp4
65.79MB
7. Scene Management/6. Player Spawn Point.mp4
97.76MB
7. Scene Management/7. Cross Scene References.mp4
104.62MB
7. Scene Management/8. Canvas Groups For Fading.mp4
29.95MB
8. Saving System/1. Section Overview Saving System.mp4
42.9MB
8. Saving System/2. Save System Design.mp4
53.38MB
8. Saving System/3. File Paths In C#.mp4
49.09MB
8. Saving System/4. Understanding Unicode.mp4
107.37MB
8. Saving System/5. Filestream Read And Write In C#.mp4
73.16MB
8. Saving System/6. Converting To Binary In C#.mp4
98.29MB
8. Saving System/8. BinaryFormatter For Serialization.mp4
156.62MB
9. Updates & Important Messages/1. New Content Coming Soon.mp4
21.89MB
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