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Unity-MobileGameDevelopment-EnemyAI-Waypoints
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2012-5-2 16:54
2024-12-5 18:24
45
2.38 GB
45
磁力链接
magnet:?xt=urn:btih:F9493FE78C466C8E821499128A669FC5734AA68D
迅雷链接
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相关链接
Unity-MobileGameDevelopment-EnemyAI-Waypoints
文件列表
ProjectFiles.rar
428.19MB
32 - Updating our enemy prefab with the new geometry.flv
80.88MB
14 - Coding a function to return a random waypoint.flv
66.5MB
33 - Changing our enemy animation in code with animation play.flv
60.82MB
16 - Creating a Spawner script to create new enemies.flv
59.85MB
34 - Coding an attack decision into our transition function.flv
58.24MB
35 - Telling our Spawn Controller when an enemy has died.flv
57.58MB
23 - Refactoring our code into a new function.flv
57.57MB
22 - Using Rotate Towards and Look Rotation to rotate the enemy.flv
57.24MB
43 - Stopping the animations from playing while paused.flv
56.46MB
08 - Relaying information to neighbors without infinite loops.flv
55.75MB
36 - Changing our movement speed based on the current state.flv
55.4MB
06 - Coding a variable distance with a while loop.flv
54.08MB
39 - Using random values to create more realistic movement.flv
51.41MB
13 - Locating the closest waypoint to any point in space.flv
49.69MB
18 - Controlling the number of enemies spawned.flv
49.23MB
15 - Using a While True Yield loop to update every few seconds.flv
49.08MB
09 - Initializing a Generic List of waypoints to get to the player.flv
48.51MB
29 - Adding a distance check before the enemy starts following.flv
47.84MB
31 - Importing our final geometry and splitting animations.flv
47.65MB
30 - Transforming the enemy forward in the start state.flv
47.61MB
26 - Creating a basic Finite State Machine to run our enemy AI.flv
45.56MB
41 - Testing if we have been attacked or hit.flv
45.18MB
20 - Moving with the Smooth Damp method.flv
44.73MB
03 - Waypoint ideas, concepts and our implementation.flv
44.28MB
44 - Stopping the logic from running when the game is over.flv
42.91MB
04 - Creating an initial Waypoint prefab and setting it up.flv
42.79MB
10 - Creating an initialize function and removing the countdown.flv
42.74MB
19 - Creating a basic enemy script to use our waypoints.flv
41.95MB
11 - Using conditionals to check if we want to update the list.flv
41.91MB
21 - Deciding when to go to the next waypoint.flv
41.82MB
25 - Refactoring into an infinite loop function to update waypoints.flv
40.02MB
40 - Adding a collider to our prefab for hit testing.flv
39.94MB
12 - Creating a controller script that gathers all the waypoints.flv
38.23MB
27 - Using a Switch statement to run code based on the enemy state.flv
37.89MB
42 - Coding for other notifications to work in our game.flv
37.32MB
24 - Updating the Player Location list so the enemies don't stop.flv
36.22MB
02 - Mapping out the problem of entities moving around our level.flv
35.69MB
37 - Refactoring our code to be more readable and user friendly.flv
34.54MB
05 - Filtering nearby objects to other waypoints with a layer mask.flv
34.38MB
07 - Building in line-of-sight with layer masks.flv
33.12MB
28 - Creating a function to check for transitions.flv
32.62MB
38 - Playtesting our enemy AI and hunting down bugs.flv
29.78MB
17 - Using a Spawn Controller to randomly spawn enemies.flv
22.28MB
01 - Introduction and project overview.flv
8.14MB
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