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Introduction to 3ds Max 2015
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2014-6-5 03:36
2024-11-16 01:15
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2.44 GB
114
磁力链接
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Introduction
to
3ds
Max
2015
文件列表
Introduction to 3ds Max 2015.zip
115.96MB
040 Smoothing the lower body of the mech.mp4
47.71MB
036 Using smoothing methods.mp4
46.42MB
100 Finalizing the particle system.mp4
45.3MB
039 Smoothing the accessory pieces.mp4
43.12MB
038 Smoothing the arm pieces.mp4
40.67MB
064 Setting up bone chains for the mech's toes.mp4
38.34MB
037 Smoothing the shoulder pieces.mp4
37.14MB
109 Optimizing render speed in 3ds Max.mp4
36.39MB
097 Using space warps.mp4
36.12MB
031 Modeling the jet pack tank.mp4
35.35MB
102 Understanding light types in 3ds Max.mp4
34.14MB
033 Modifying the hip to function.mp4
34.12MB
025 Finishing the upper leg.mp4
33.41MB
088 Animating the mech's platform.mp4
32.05MB
032 Modeling the jet pack exhaust.mp4
31.35MB
095 Creating particles in 3ds Max.mp4
31.12MB
048 Exploring the unwrapping tools.mp4
30.84MB
066 Connecting the mech's legs to follow the rig.mp4
30.23MB
108 Working with additional light sources in 3ds Max.mp4
29.74MB
054 Preparing our model to be rigged.mp4
29.41MB
023 Mirroring the arm.mp4
28.8MB
026 Modeling the middle leg link.mp4
27.27MB
007 Accessing sub-object modes.mp4
26.8MB
041 Adding the final details of the helmet.mp4
26.77MB
107 Setting up image-based lighting in 3ds Max.mp4
26.76MB
111 Adding motion blur and improving rendered image quality.mp4
26.12MB
051 Adding file textures.mp4
25.89MB
090 Finalizing our blocking pass and starting on our polishing stage.mp4
25.78MB
049 Using substance materials.mp4
25.68MB
073 Connecting the arms to our rig and adding inverse kinematics to the limbs.mp4
25.02MB
067 Skinning objects in 3ds Max.mp4
24.94MB
074 Controlling the mech's legs.mp4
24.9MB
021 Modeling the arm cannon interior.mp4
24.83MB
029 Modeling the back foot piece.mp4
24.76MB
020 Modeling the arm cannon housing.mp4
24.21MB
089 Blocking in the mech's performance.mp4
24.18MB
034 Modeling a hose.mp4
23.75MB
022 Modeling the gun barrel.mp4
23.69MB
096 Modifying the particle system behavior.mp4
23.63MB
024 Modeling the upper leg.mp4
23.36MB
110 Fine-tuning particles and other materials.mp4
22.79MB
059 Creating a control for the mech's lower torso.mp4
22.52MB
044 Modifying the basic parameters of a material.mp4
21.58MB
092 Adding a shot camera.mp4
21.11MB
030 Modeling the mid sections.mp4
20.88MB
011 Modeling the hull.mp4
20.87MB
056 Finishing the grouping process of our model.mp4
20.53MB
019 Modeling the elbow joint.mp4
20.45MB
082 Managing keyframes in the Curve Editor and cycling animation infinitely.mp4
20.33MB
017 Modeling the shoulder socket.mp4
20.13MB
035 Adding the final elements.mp4
20.13MB
027 Modeling the lower leg.mp4
19.78MB
076 Creating custom attributes and wiring parameters.mp4
19.75MB
060 Controlling the lower back.mp4
19.73MB
006 Creating and manipulating geometry.mp4
19.6MB
072 Creating the mech's arm bones.mp4
19.53MB
098 Creating the fog material.mp4
19.33MB
052 Adding a bump map.mp4
19.23MB
016 Modeling the shoulder mount.mp4
19.04MB
018 Modeling the upper arm.mp4
19.03MB
063 Finishing our initial bone chain.mp4
18.99MB
045 Adding multiple materials to a single object.mp4
18.98MB
043 Material editor overview.mp4
18.88MB
003 Viewport navigation.mp4
18.63MB
078 Rigging with the Reaction Manager.mp4
18.62MB
028 Modeling the front foot piece.mp4
18.6MB
075 Finishing the leg controls.mp4
18MB
062 Building your first bone chain.mp4
17.85MB
015 Modeling the pelvis.mp4
17.74MB
058 Building a control object for the mech's upper torso.mp4
17.53MB
113 Converting an image sequence to a movie file in 3ds Max.mp4
17.48MB
104 Understanding diffuse and specular components.mp4
17.21MB
010 Setting up reference images.mp4
17.05MB
013 Smoothing the splines.mp4
16.97MB
055 Creating groups in 3ds Max.mp4
16.82MB
047 Unwrapping UV basics.mp4
16.71MB
014 Finishing the helmet.mp4
16.55MB
103 Basic light parameters in 3ds Max.mp4
16.35MB
105 Utilizing the Object Properties window in 3ds Max.mp4
16.29MB
061 Adding a control for the mech's center-of-mass.mp4
16.16MB
112 Outputting our final animation from 3ds Max.mp4
16.14MB
083 Working with Auto Key and creating simple expressions in the Curve Editor.mp4
15.9MB
068 Deforming the fueling line's envelope object.mp4
15.9MB
079 Making our scene animator-friendly.mp4
15.88MB
081 How to create and edit keyframes in 3ds Max.mp4
15.88MB
099 Finalizing the fog material.mp4
15.6MB
091 Finishing the mech's polishing pass.mp4
15.26MB
069 Controlling the fueling line.mp4
14.97MB
012 Beginning the helmet.mp4
14.95MB
005 Selecting and viewing objects.mp4
14.37MB
086 Creating crowds with Populate.mp4
13.97MB
077 Arm controls.mp4
13.69MB
085 Path Animation.mp4
13.54MB
008 Grouping and parenting.mp4
13.52MB
002 Interface overview.mp4
13.02MB
057 Creating a global control.mp4
12.88MB
001 Introduction and project overview.mp4
12.63MB
065 Mirroring bones in 3ds Max.mp4
12.35MB
004 Creating a 3ds Max project folder.mp4
12.34MB
070 Deforming the mech's mid section.mp4
12.15MB
046 Using procedural maps.mp4
12.11MB
093 Wrapping up the animation and previewing animations in real-time.mp4
11.79MB
087 Starting on our final project.mp4
11.53MB
084 Creating expressions.mp4
10.92MB
106 Changing the rendering engine used by 3ds Max.mp4
10.59MB
071 Attaching the mid section to follow our rig.mp4
9.9MB
050 Outputting a UVW template.mp4
8.23MB
009 Modeling overview.mp4
6.52MB
101 Lighting and rendering overview.mp4
6.32MB
094 Dynamics overview.mp4
5.75MB
042 Materials and texturing overview.mp4
5.21MB
080 Animation overview.mp4
3.72MB
053 Rigging overview.mp4
3.08MB
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