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Introduction to 3ds Max 2015

文件类型 收录时间 最后活跃 资源热度 文件大小 文件数量
2014-6-5 03:36 2024-11-16 01:15 65 2.44 GB 114
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文件列表
  1. Introduction to 3ds Max 2015.zip115.96MB
  2. 040 Smoothing the lower body of the mech.mp447.71MB
  3. 036 Using smoothing methods.mp446.42MB
  4. 100 Finalizing the particle system.mp445.3MB
  5. 039 Smoothing the accessory pieces.mp443.12MB
  6. 038 Smoothing the arm pieces.mp440.67MB
  7. 064 Setting up bone chains for the mech's toes.mp438.34MB
  8. 037 Smoothing the shoulder pieces.mp437.14MB
  9. 109 Optimizing render speed in 3ds Max.mp436.39MB
  10. 097 Using space warps.mp436.12MB
  11. 031 Modeling the jet pack tank.mp435.35MB
  12. 102 Understanding light types in 3ds Max.mp434.14MB
  13. 033 Modifying the hip to function.mp434.12MB
  14. 025 Finishing the upper leg.mp433.41MB
  15. 088 Animating the mech's platform.mp432.05MB
  16. 032 Modeling the jet pack exhaust.mp431.35MB
  17. 095 Creating particles in 3ds Max.mp431.12MB
  18. 048 Exploring the unwrapping tools.mp430.84MB
  19. 066 Connecting the mech's legs to follow the rig.mp430.23MB
  20. 108 Working with additional light sources in 3ds Max.mp429.74MB
  21. 054 Preparing our model to be rigged.mp429.41MB
  22. 023 Mirroring the arm.mp428.8MB
  23. 026 Modeling the middle leg link.mp427.27MB
  24. 007 Accessing sub-object modes.mp426.8MB
  25. 041 Adding the final details of the helmet.mp426.77MB
  26. 107 Setting up image-based lighting in 3ds Max.mp426.76MB
  27. 111 Adding motion blur and improving rendered image quality.mp426.12MB
  28. 051 Adding file textures.mp425.89MB
  29. 090 Finalizing our blocking pass and starting on our polishing stage.mp425.78MB
  30. 049 Using substance materials.mp425.68MB
  31. 073 Connecting the arms to our rig and adding inverse kinematics to the limbs.mp425.02MB
  32. 067 Skinning objects in 3ds Max.mp424.94MB
  33. 074 Controlling the mech's legs.mp424.9MB
  34. 021 Modeling the arm cannon interior.mp424.83MB
  35. 029 Modeling the back foot piece.mp424.76MB
  36. 020 Modeling the arm cannon housing.mp424.21MB
  37. 089 Blocking in the mech's performance.mp424.18MB
  38. 034 Modeling a hose.mp423.75MB
  39. 022 Modeling the gun barrel.mp423.69MB
  40. 096 Modifying the particle system behavior.mp423.63MB
  41. 024 Modeling the upper leg.mp423.36MB
  42. 110 Fine-tuning particles and other materials.mp422.79MB
  43. 059 Creating a control for the mech's lower torso.mp422.52MB
  44. 044 Modifying the basic parameters of a material.mp421.58MB
  45. 092 Adding a shot camera.mp421.11MB
  46. 030 Modeling the mid sections.mp420.88MB
  47. 011 Modeling the hull.mp420.87MB
  48. 056 Finishing the grouping process of our model.mp420.53MB
  49. 019 Modeling the elbow joint.mp420.45MB
  50. 082 Managing keyframes in the Curve Editor and cycling animation infinitely.mp420.33MB
  51. 017 Modeling the shoulder socket.mp420.13MB
  52. 035 Adding the final elements.mp420.13MB
  53. 027 Modeling the lower leg.mp419.78MB
  54. 076 Creating custom attributes and wiring parameters.mp419.75MB
  55. 060 Controlling the lower back.mp419.73MB
  56. 006 Creating and manipulating geometry.mp419.6MB
  57. 072 Creating the mech's arm bones.mp419.53MB
  58. 098 Creating the fog material.mp419.33MB
  59. 052 Adding a bump map.mp419.23MB
  60. 016 Modeling the shoulder mount.mp419.04MB
  61. 018 Modeling the upper arm.mp419.03MB
  62. 063 Finishing our initial bone chain.mp418.99MB
  63. 045 Adding multiple materials to a single object.mp418.98MB
  64. 043 Material editor overview.mp418.88MB
  65. 003 Viewport navigation.mp418.63MB
  66. 078 Rigging with the Reaction Manager.mp418.62MB
  67. 028 Modeling the front foot piece.mp418.6MB
  68. 075 Finishing the leg controls.mp418MB
  69. 062 Building your first bone chain.mp417.85MB
  70. 015 Modeling the pelvis.mp417.74MB
  71. 058 Building a control object for the mech's upper torso.mp417.53MB
  72. 113 Converting an image sequence to a movie file in 3ds Max.mp417.48MB
  73. 104 Understanding diffuse and specular components.mp417.21MB
  74. 010 Setting up reference images.mp417.05MB
  75. 013 Smoothing the splines.mp416.97MB
  76. 055 Creating groups in 3ds Max.mp416.82MB
  77. 047 Unwrapping UV basics.mp416.71MB
  78. 014 Finishing the helmet.mp416.55MB
  79. 103 Basic light parameters in 3ds Max.mp416.35MB
  80. 105 Utilizing the Object Properties window in 3ds Max.mp416.29MB
  81. 061 Adding a control for the mech's center-of-mass.mp416.16MB
  82. 112 Outputting our final animation from 3ds Max.mp416.14MB
  83. 083 Working with Auto Key and creating simple expressions in the Curve Editor.mp415.9MB
  84. 068 Deforming the fueling line's envelope object.mp415.9MB
  85. 079 Making our scene animator-friendly.mp415.88MB
  86. 081 How to create and edit keyframes in 3ds Max.mp415.88MB
  87. 099 Finalizing the fog material.mp415.6MB
  88. 091 Finishing the mech's polishing pass.mp415.26MB
  89. 069 Controlling the fueling line.mp414.97MB
  90. 012 Beginning the helmet.mp414.95MB
  91. 005 Selecting and viewing objects.mp414.37MB
  92. 086 Creating crowds with Populate.mp413.97MB
  93. 077 Arm controls.mp413.69MB
  94. 085 Path Animation.mp413.54MB
  95. 008 Grouping and parenting.mp413.52MB
  96. 002 Interface overview.mp413.02MB
  97. 057 Creating a global control.mp412.88MB
  98. 001 Introduction and project overview.mp412.63MB
  99. 065 Mirroring bones in 3ds Max.mp412.35MB
  100. 004 Creating a 3ds Max project folder.mp412.34MB
  101. 070 Deforming the mech's mid section.mp412.15MB
  102. 046 Using procedural maps.mp412.11MB
  103. 093 Wrapping up the animation and previewing animations in real-time.mp411.79MB
  104. 087 Starting on our final project.mp411.53MB
  105. 084 Creating expressions.mp410.92MB
  106. 106 Changing the rendering engine used by 3ds Max.mp410.59MB
  107. 071 Attaching the mid section to follow our rig.mp49.9MB
  108. 050 Outputting a UVW template.mp48.23MB
  109. 009 Modeling overview.mp46.52MB
  110. 101 Lighting and rendering overview.mp46.32MB
  111. 094 Dynamics overview.mp45.75MB
  112. 042 Materials and texturing overview.mp45.21MB
  113. 080 Animation overview.mp43.72MB
  114. 053 Rigging overview.mp43.08MB
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