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Digital Tutors - Creating an Armored Beast in ZBrush [2013]
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2021-4-29 15:52
2024-12-28 07:56
250
1.39 GB
47
磁力链接
magnet:?xt=urn:btih:9f3595e517796360fff2565f24457c15ae8f41db
迅雷链接
thunder://QUFtYWduZXQ6P3h0PXVybjpidGloOjlmMzU5NWU1MTc3OTYzNjBmZmYyNTY1ZjI0NDU3YzE1YWU4ZjQxZGJaWg==
二维码链接
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相关链接
Digital
Tutors
-
Creating
an
Armored
Beast
in
ZBrush
2013
文件列表
1. Introduction and project overview.mkv
7.49MB
10. Further defining the anatomy of the creature.mkv
25.57MB
11. Adjusting silhouette and beginning sculpting the feet.mkv
28.54MB
12. Continuing to adjust the silhouette of our creature.mkv
31.05MB
13. Continuing to build teeth for our character.mkv
29.35MB
14. Beginning to sculpt the back feet of the character.mkv
34.35MB
15. Adding muscle structure and refining secondary form.mkv
26.67MB
16. Reading the character from a distance.mkv
29.61MB
17. Using QRemesher to retopologize our creature.mkv
32.81MB
18. Beginning to create the armor for our creature.mkv
20.23MB
19. Building back armor for our creature.mkv
25.6MB
2. Informing our design with animal anatomy reference.mkv
59.59MB
20. Building the saddle.mkv
20.23MB
21. Making face armor for our creature.mkv
32.01MB
22. Adding secondary pieces of armor and creating leather straps.mkv
49.3MB
23. Adding accessories to the saddle.mkv
22.28MB
24. Detailing accessories and creating elbow armor.mkv
28.51MB
25. Adding spikes to the armor and detailing the creature.mkv
36.14MB
26. Using alphas to detail the creature.mkv
20.83MB
27. Adding detailed props.mkv
24.44MB
28. Beginning to detail the armor and accessories.mkv
21.43MB
29. Continuing to detail the armor.mkv
37.53MB
3. Using ZSpheres to create a base mesh.mkv
18.8MB
30. Using the slash brush to detail the armor.mkv
22.74MB
31. Beginning painting the body of the creature.mkv
21.48MB
32. Continuing to paint the creature.mkv
18.25MB
33. Adding secondary details to the paint.mkv
24.83MB
34. Painting the armor of our creature.mkv
40.82MB
35. Painting the accessories.mkv
29.67MB
36. Continuing the paint process and posing our character.mkv
38.44MB
37. Exporting the textures.mkv
13.06MB
38. Decimating the subtools to prepare for export.mkv
17.34MB
39. Importing our objects into KeyShot.mkv
45.1MB
4. Continuing to build our base mesh.mkv
25.7MB
40. Setting up the camera and editing materials.mkv
60.11MB
41. Setting up the lighting for our scene.mkv
50.76MB
42. Continuing to composite the render.mkv
30.66MB
43. Creating an ambient occlusion pass.mkv
38.41MB
44. Compositing a background for the render.mkv
43.77MB
45. Using the clown pass to adjust the render.mkv
37.14MB
46. Using texture overlay to enhance our render.mkv
51.24MB
47. Final touches.mkv
46.11MB
5. Blocking in the main forms.mkv
23.64MB
6. Continuing blocking in the forms of our character.mkv
20.02MB
7. Refining major muscle groups.mkv
22.06MB
8. Continuing to refine the creature.mkv
22.12MB
9. Adding muscle structure and refining form.mkv
21.34MB
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