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Lynda - Animating Characters with Mecanim in Unity 3D (Sue Blackman) [14.06.2013]

文件类型 收录时间 最后活跃 资源热度 文件大小 文件数量
2013-7-11 00:31 2024-8-21 07:56 163 2.25 GB 53
二维码链接
Lynda - Animating Characters with Mecanim in Unity 3D (Sue Blackman) [14.06.2013]的二维码
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文件列表
  1. 01. Welcome.mp410.28MB
  2. 02. What you should know before watching this course.mp48.15MB
  3. 03. Using the exercise files.mp42.55MB
  4. 04. Importing characters and setting scale.mp423.93MB
  5. 05. Preparing for character configuration.mp46.69MB
  6. 06. Mapping bones to configure a character.mp411.48MB
  7. 07. Configuring muscles.mp418.41MB
  8. 08. Addressing import issues.mp422.7MB
  9. 09. Defining animation clips.mp431.42MB
  10. 10. Working with moving characters.mp416.39MB
  11. 11. Understanding the Animator Controller component.mp49.38MB
  12. 12. Understanding the basics of state machines.mp44.94MB
  13. 13. Setting up the controller.mp436.85MB
  14. 14. Adding a walk state to the controller.mp418.7MB
  15. 15. Creating transitions.mp421.4MB
  16. 16. Setting up characters to interact with their environment.mp420.24MB
  17. 17. Solving problems with environmental interaction.mp410.98MB
  18. 18. Discovering input parameters.mp416.85MB
  19. 19. Defining input parameters.mp413.73MB
  20. 20. Working with additional parameters.mp434.47MB
  21. 21. Scripting player input.mp434.2MB
  22. 22. Turning the character.mp437.1MB
  23. 23. Orchestrating a jump.mp419.5MB
  24. 24. Refining jumps.mp417.51MB
  25. 25. Using state information to add physics to the jump.mp438.45MB
  26. 26. Using the Any state.mp420.89MB
  27. 27. Scripting the Any state.mp436.66MB
  28. 28. Creating layer masks.mp419.16MB
  29. 29. Layers in the Animation Controller.mp425.56MB
  30. 30. Activating the layers.mp428.5MB
  31. 31. Handling nonhumanoid appendages.mp430.22MB
  32. 32. Creating masks for nonhumanoid appendages.mp411.5MB
  33. 33. Creating substate machines.mp427.33MB
  34. 34. Configuring Blend Trees.mp416.24MB
  35. 35. Exploring Blend Tree transitions.mp421.89MB
  36. 36. Stress testing the run blend.mp427.35MB
  37. 37. Controlling states with speed.mp432.01MB
  38. 38. Using Mecanim with PathFinding (Unity Pro only).mp438.79MB
  39. 39. Refining the PathFinding (Unity Pro only).mp418.58MB
  40. 40. Using Mecanim with platform jumpers.mp438.87MB
  41. 41. Adding a multistate jump.mp438.57MB
  42. 42. Refining a multistate jump.mp423.66MB
  43. 43. Interacting with objects.mp455.18MB
  44. 44. Taking hits.mp437.5MB
  45. 45. Working with curves.mp445.27MB
  46. 46. Targeting with inverse kinematics (IK).mp447.36MB
  47. 47. Looking at targets.mp432.08MB
  48. 48. Setting up generic rigs.mp434.84MB
  49. 49. Making miscellaneous character adjustments.mp434.14MB
  50. 50. Setting up a character for the game environment.mp443.65MB
  51. 51. Testing the character in the game.mp427.17MB
  52. 52. Next steps.mp44.69MB
  53. Lynda - Animating Characters with Mecanim in Unity 3D (Project Files).zip1000.61MB
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