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Skillshare - Unreal Engine 5 Beginners Guide to Building an Environment Course by 3D Tudor (2022)

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视频 2023-9-26 07:55 2024-11-28 08:40 334 12.78 GB 93
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文件列表
  1. 01. Introduction Unreal Engine 5 Begginers Guide to Building an Environment.m4v87.04MB
  2. 02. Creating a New UE5 Project.m4v20.58MB
  3. 03. Introduction to UE5 Layout.m4v55.31MB
  4. 04. Introduction to UE5 Viewport.m4v68.68MB
  5. 05. Blocking Out Basic Design.m4v91.16MB
  6. 06. Enabling Modeling Mode Plugin and Saving Out Level.m4v70.67MB
  7. 07. Using Landscape Tool.m4v135.72MB
  8. 08. Sculpting Large Scale Terrain.m4v253.48MB
  9. 09. Introduction to Quixel Bridge and Engine Scalability.m4v75.72MB
  10. 10. Setting Up Nanite to Build a Bridge.m4v130.77MB
  11. 11. Working With Grouped Assets.m4v122.41MB
  12. 12. Creating Variations Within Bridge Foundation.m4v134.55MB
  13. 13. Breaking Up the Silhouette Of a Bridge.m4v108.3MB
  14. 14. Manipulating Quixel Assets as a Whole For the Bridge.m4v142.5MB
  15. 15. Adjusting Quixel Asset Materials.m4v142.63MB
  16. 16. UV Tiling for the Roof Surface Material.m4v102.49MB
  17. 17. Creating Wall Textures Using UV Projections.m4v97.4MB
  18. 18. Creating Roof Attachment.m4v98.06MB
  19. 19. Colour Correcting for Roof Attachment Textures.m4v152.08MB
  20. 20. Setting Up Edges of Our Roofs.m4v56.85MB
  21. 21. Modeling Default Meshes.m4v158.73MB
  22. 22. Decorating Roof Frame.m4v242.96MB
  23. 23. Aligning Rooftop Beams.m4v140.01MB
  24. 24. Deforming Rooftop Beams.m4v195.86MB
  25. 25. Adjusting Colour on Multiple Material Variables.m4v123.7MB
  26. 26. Setting Up The Supports for Our Hut.m4v152.42MB
  27. 27. Building Foundation.m4v155.05MB
  28. 28. Deforming Wood Supports Using Warp Tools.m4v154.98MB
  29. 29. Cutting Out Custom Shapes From Quixel Assets.m4v129.52MB
  30. 30. Introduction to Smaller Props.m4v233.12MB
  31. 31. Working With Decals And Its Basics.m4v115.92MB
  32. 32. Working With Decal Variations.m4v96.07MB
  33. 33. Creating Detail Using Decal.m4v145.34MB
  34. 34. Setting Up Material Function.m4v53.65MB
  35. 35. Setting Up Automatic Landscape Material Base.m4v130.2MB
  36. 36. Adjusting Automatic Landscape Material.m4v80.22MB
  37. 37. Painting in Custom Terrain Texture Values.m4v176.06MB
  38. 38. Adding Rocks Using Foliage Mode.m4v265.64MB
  39. 39. Adding Large Rock Clusters Using Single Instances.m4v245.88MB
  40. 40. Working With Smaller Chunks Of Rocks.m4v211.69MB
  41. 41. Setting Up Tree Foliage Clusters.m4v125.43MB
  42. 42. Planting Smaller Tree Clusters Using Foliage Mode.m4v262.93MB
  43. 43. Setting Up 3D Plant Foliage From Quixel.m4v210.64MB
  44. 44. Adjusting Foliage Colour Values.m4v298.46MB
  45. 45. Working With Larger 3D Foliage Plants.m4v333.43MB
  46. 46. Fixing Overlapping Grass And Building Smaller Foliage.m4v242.19MB
  47. 47. Setting Up Water Mesh.m4v300.35MB
  48. 48. Setting Up Waterfall Planes.m4v304.15MB
  49. 49. Fixing Water Planes.m4v249.92MB
  50. 50. Setting Up Basic Water Material Instance.m4v86.15MB
  51. 51. Setting Up Scattering And Absorption Walues Within Water Material.m4v63.01MB
  52. 52. Setting Up Basic Caustics.m4v87.03MB
  53. 53. Setting Up Water Caustic Parameters.m4v177.64MB
  54. 54. Creating Wave Pattern Using Normals.m4v64.94MB
  55. 55. Adding Motion to UE5 Water Waves.m4v62.97MB
  56. 56. Setting Up Water Normal Parameters.m4v156.86MB
  57. 57. Setting Up Water Colour Texture.m4v92.14MB
  58. 58. Setting Up Vertex Painting For Water System.m4v191.1MB
  59. 59. Making Final Water Base Material Adjustments.m4v228.99MB
  60. 60. Setting Up Mesh Planes With Custom Water Instances.m4v173.76MB
  61. 61. Setting Up Waterfall Texture Flow.m4v176.8MB
  62. 63. Creating Custom Particle Texture Material.m4v44.67MB
  63. 64. Setting Up Basic Water Splash Particle System.m4v132.58MB
  64. 65. Adding Motion to Water Splash Particle.m4v278.2MB
  65. 66. Creating Base For Ground Splash Particle.m4v67.06MB
  66. 67. Creating Ground Splash Particle Effect.m4v177.57MB
  67. 68. Creating Ripple Effect Material.m4v217.15MB
  68. 69. Creating Waterflow Effect.m4v162.88MB
  69. 70. Creating Still Water Ripple And Sorting Out Water Vfx.m4v107.44MB
  70. 71. Making Use Out Of Created Water.m4v331.8MB
  71. 72. Using Still Water Created Effects.m4v222.59MB
  72. 73. Creating Terrain Using Heightmap Texture.m4v138.02MB
  73. 74. Creating Automatic Material Texture for Terrain.m4v78.81MB
  74. 75. Sun Light Setup.m4v86.63MB
  75. 76. Working With Sky Atmosphere.m4v49.1MB
  76. 77. Setting Up Ambient Lighting And Volumetric Fog.m4v64.9MB
  77. 78. Volumetric Clouds.m4v112.42MB
  78. 79. Creating Fire Fluid Simulation.m4v89.66MB
  79. 80. Working With Fire Fluid Properties.m4v86.22MB
  80. 81. Working With Fire Simulation Density.m4v94.16MB
  81. 82. Setting Up Fire Ember Niagara Particles.m4v108.3MB
  82. 83. Setting Up Light Flicker Blueprint.m4v101.53MB
  83. 84. Sculpting Out a Bird Mesh.m4v162.13MB
  84. 85. Setting Up Bird Material.m4v91.87MB
  85. 86. Vertex Painting Bird Static Mesh.m4v70.9MB
  86. 87. Animating Birds Flying Across Horizon.m4v156.58MB
  87. 88. Creating Fireflies.m4v67.27MB
  88. 89. Adding a Pattern Motion to Our Fireflies.m4v136.03MB
  89. 90. Fixing Water Reflection.m4v68.67MB
  90. 91. Colour Grading Scene Using Post Process.m4v106.61MB
  91. 92. Setting Up Camera and its Composition.m4v85.36MB
  92. 93. Rendering Out Our 3D Environment.m4v54.46MB
  93. 94. Setting Up Curved River Meshes.m4v92.04MB
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