Packt.Game.Development.Patterns.with.Unity.2019/1 - Partitioning Your Workflow for Teams/01 - The Course Overview.mp413.04MB
Packt.Game.Development.Patterns.with.Unity.2019/1 - Partitioning Your Workflow for Teams/02 - Setup Git SCM.mp414.78MB
Packt.Game.Development.Patterns.with.Unity.2019/1 - Partitioning Your Workflow for Teams/03 - Commits, File Mergeability, Avoiding Merge Conflicts, and Backing out of Mistakes.mp431.87MB
Packt.Game.Development.Patterns.with.Unity.2019/1 - Partitioning Your Workflow for Teams/04 - Nested Prefabs, Prefab Variants, and Working with Team Members.mp424.47MB
Packt.Game.Development.Patterns.with.Unity.2019/1 - Partitioning Your Workflow for Teams/05 - Subdividing and Merging Scenes and Sandbox Scenes.mp415.78MB
Packt.Game.Development.Patterns.with.Unity.2019/1 - Partitioning Your Workflow for Teams/06 - Asset Importing, Asset Cache, and Inplace versus External Asset Importing.mp410.27MB
Packt.Game.Development.Patterns.with.Unity.2019/2 - Timing and Scheduling in Unity3D/07 - FixedUpdate versus Update, Time Scale, and Time.time and Physics.mp421.21MB
Packt.Game.Development.Patterns.with.Unity.2019/2 - Timing and Scheduling in Unity3D/08 - Monobehaviour.Invoke() and the Truth about Timers.mp47.2MB
Packt.Game.Development.Patterns.with.Unity.2019/2 - Timing and Scheduling in Unity3D/09 - What Is a Coroutine and How Do I Schedule One.mp416.81MB
Packt.Game.Development.Patterns.with.Unity.2019/2 - Timing and Scheduling in Unity3D/10 - Coroutine Lifespan and Differences from Other Event Functions.mp416.27MB
Packt.Game.Development.Patterns.with.Unity.2019/2 - Timing and Scheduling in Unity3D/11 - Parallel versus Asynchronous_ Threads and Thread Safety in Unity.mp412.34MB
Packt.Game.Development.Patterns.with.Unity.2019/3 - The Unity Jobs System/12 - Unused Capacity Is Wasted Capacity, Resource Bound Operations, and Busy Waiting.mp412.57MB
Packt.Game.Development.Patterns.with.Unity.2019/3 - The Unity Jobs System/13 - Defining a Unity Job, Packing Arguments, and Unpacking Results.mp49.3MB
Packt.Game.Development.Patterns.with.Unity.2019/3 - The Unity Jobs System/14 - Scheduling a Unity Job and Choosing an Allocator.mp49.85MB
Packt.Game.Development.Patterns.with.Unity.2019/3 - The Unity Jobs System/15 - Job Dependencies and Cleanup.mp418.87MB
Packt.Game.Development.Patterns.with.Unity.2019/3 - The Unity Jobs System/16 - A Preview of the Entity Component System.mp425.22MB
Packt.Game.Development.Patterns.with.Unity.2019/4 - Modeling NPC and Player Behavior with State Machines/17 - What Is a State Machine, What Qualifies as a State, and How Can States Overlap.mp412.96MB
Packt.Game.Development.Patterns.with.Unity.2019/4 - Modeling NPC and Player Behavior with State Machines/18 - A Visual Example - State Machines in Mecanim.mp414.04MB
Packt.Game.Development.Patterns.with.Unity.2019/4 - Modeling NPC and Player Behavior with State Machines/19 - Tracking a Player Character's State.mp418.08MB
Packt.Game.Development.Patterns.with.Unity.2019/4 - Modeling NPC and Player Behavior with State Machines/20 - Driving an AI Agent with State.mp421.81MB
Packt.Game.Development.Patterns.with.Unity.2019/5 - Saving the Game and Communicating with Objects/21 - Commands with References, SendMessage, and UnityEvents.mp424.04MB
Packt.Game.Development.Patterns.with.Unity.2019/5 - Saving the Game and Communicating with Objects/22 - Publish-Subscribe, Singletons, and Facades.mp413.89MB
Packt.Game.Development.Patterns.with.Unity.2019/5 - Saving the Game and Communicating with Objects/23 - Scriptable Objects and Their Uses.mp413.13MB
Packt.Game.Development.Patterns.with.Unity.2019/5 - Saving the Game and Communicating with Objects/24 - Building a Simple Game Save Mechanism.mp422.93MB
Packt.Game.Development.Patterns.with.Unity.2019/5 - Saving the Game and Communicating with Objects/25 - Restoring a Scene from Save and Its Objects from a Save.mp425.74MB
Packt.Game.Development.Patterns.with.Unity.2019/6 - Decoupling for Cross Platform Behavior/26 - Unity GUI Components and Layout.mp411.37MB
Packt.Game.Development.Patterns.with.Unity.2019/6 - Decoupling for Cross Platform Behavior/27 - Unity Events in the GUI.mp420.66MB
Packt.Game.Development.Patterns.with.Unity.2019/6 - Decoupling for Cross Platform Behavior/28 - Editor Tooling and Inspector Attributes.mp431.32MB
Packt.Game.Development.Patterns.with.Unity.2019/6 - Decoupling for Cross Platform Behavior/29 - Conditional Compilation and Execution.mp415.74MB
Packt.Game.Development.Patterns.with.Unity.2019/6 - Decoupling for Cross Platform Behavior/30 - Separating Input for Touch Screens, Keyboards, and Gamepads.mp417.91MB
Packt.Game.Development.Patterns.with.Unity.2019/7 - Applying What You Learned/31 - Prototyping and Blocking out a Scene.mp417.07MB
Packt.Game.Development.Patterns.with.Unity.2019/7 - Applying What You Learned/32 - Main Menu, Save, and Restore.mp417.42MB
Packt.Game.Development.Patterns.with.Unity.2019/7 - Applying What You Learned/33 - Loading Player Controls and Camera.mp426.27MB
Packt.Game.Development.Patterns.with.Unity.2019/7 - Applying What You Learned/34 - Post Processing - Lightmaps, Reflection Probes, and Occlusion.mp416.03MB
Packt.Game.Development.Patterns.with.Unity.2019/7 - Applying What You Learned/35 - Closing Notes.mp45.28MB