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[FTUForum.com] [UDEMY] The Beginner's Guide to Animation in Unity (v5 to v2018+) [FTU]

文件类型 收录时间 最后活跃 资源热度 文件大小 文件数量
视频 2019-9-11 22:15 2024-12-16 02:34 281 2.02 GB 58
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[FTUForum.com] [UDEMY] The Beginner's Guide to Animation in Unity (v5 to v2018+) [FTU]的二维码
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文件列表
  1. 1. Press Play/1. Introduction.mp451.31MB
  2. 1. Press Play/10. Animating with the Physics System.mp436.57MB
  3. 1. Press Play/11. Physics Challenge.mp44.96MB
  4. 1. Press Play/2. Getting in Contact.mp413.52MB
  5. 1. Press Play/4. Why does animation work.mp440.25MB
  6. 1. Press Play/5. The Principles of Animation.mp412.15MB
  7. 1. Press Play/7. The Unity Interface Part 1.mp431.48MB
  8. 1. Press Play/8. The Unity Interface Part 2.mp438.28MB
  9. 1. Press Play/9. The Unity Interface Using External Resources.mp433.05MB
  10. 2. The Mecanim System/1. Timelines, Keyframes and Tweening.mp49.36MB
  11. 2. The Mecanim System/10. Triggering Challenge Part 1.mp447.22MB
  12. 2. The Mecanim System/11. Triggering Challenge Part 2.mp413.08MB
  13. 2. The Mecanim System/2. The Animation Window Part 1.mp433.98MB
  14. 2. The Mecanim System/3. The Animation Window Part 2.mp433.16MB
  15. 2. The Mecanim System/4. Keyframe Challenge.mp415.99MB
  16. 2. The Mecanim System/5. Curves.mp429.04MB
  17. 2. The Mecanim System/6. Animating in Local and World Positions.mp441.93MB
  18. 2. The Mecanim System/7. The Animator Window States and Transitions.mp426.54MB
  19. 2. The Mecanim System/8. Triggering Animation States Part 1.mp432.69MB
  20. 2. The Mecanim System/9. Triggering Animation States Part 2.mp430.3MB
  21. 3. The Bare Bones of Animated Models/1. Understanding Bones, Joints and Rigs.mp430.27MB
  22. 3. The Bare Bones of Animated Models/3. Creating a Humanoid Character with Adobe Fuse.mp416MB
  23. 3. The Bare Bones of Animated Models/4. Exporting Fuse Characters into Mixamo.mp410.03MB
  24. 3. The Bare Bones of Animated Models/5. Animating a Character in Mixamo.mp4229.35MB
  25. 3. The Bare Bones of Animated Models/6. Working with Multiple Imported Animations.mp419.74MB
  26. 3. The Bare Bones of Animated Models/7. Creating WalkIdle Controls for a 3rd Person Character Part 1.mp429.82MB
  27. 3. The Bare Bones of Animated Models/8. Creating WalkIdle Controls for a 3rd Person Character Part 2.mp435.62MB
  28. 3. The Bare Bones of Animated Models/9. Adding a Jump Animation.mp422.89MB
  29. 4. Working with Humanoid Rigs/1. Rig Types Generic versus Humanoid.mp418.64MB
  30. 4. Working with Humanoid Rigs/2. Understanding Root Motion in Humanoids.mp438.5MB
  31. 4. Working with Humanoid Rigs/3. Using Root Motion to Create A Dance Sequence.mp448.08MB
  32. 4. Working with Humanoid Rigs/4. Creating a Drive Script Incorporating Root Motion.mp436.84MB
  33. 4. Working with Humanoid Rigs/5. Including Physics with Animations.mp438.21MB
  34. 4. Working with Humanoid Rigs/6. Humanoid Root Motion Challenge Part 1.mp462.2MB
  35. 4. Working with Humanoid Rigs/7. Humanoid Root Motion Challenge Part 2.mp4230.27MB
  36. 5. Triggering Animations/1. Triggering Animations with Colliders.mp433.63MB
  37. 5. Triggering Animations/10. Jumping and Climbing Part 5.mp422.81MB
  38. 5. Triggering Animations/2. Triggering Animations By Clicking Part 1.mp418.27MB
  39. 5. Triggering Animations/3. Triggering Animations By Clicking Part 2.mp440.7MB
  40. 5. Triggering Animations/4. Triggering Animations By Clicking Part 3.mp443.14MB
  41. 5. Triggering Animations/5. Jumping and Climbing Part 1.mp447.3MB
  42. 5. Triggering Animations/6. Editing Read Only Animations.mp410.03MB
  43. 5. Triggering Animations/7. Jumping and Climbing Part 2.mp431.73MB
  44. 5. Triggering Animations/8. Jumping and Climbing Part 3.mp427.23MB
  45. 5. Triggering Animations/9. Jumping and Climbing Part 4.mp441.39MB
  46. 6. Blend Shapes/1. Introducing Blendshapes.mp415.78MB
  47. 6. Blend Shapes/3. Blendshapes for Facial Animation.mp49.38MB
  48. 6. Blend Shapes/4. Blend Tree Basics.mp430.76MB
  49. 6. Blend Shapes/5. Strafe Sets Part 1.mp429.07MB
  50. 6. Blend Shapes/6. Strafe Sets Part 2.mp46.82MB
  51. 7. Inverse Kinematics/1. Using Inverse Kinematics to Manipulate Humanoid Joints An Introduction..mp426.64MB
  52. 7. Inverse Kinematics/2. Making an animated character dynamically look at an object.mp413.11MB
  53. 7. Inverse Kinematics/3. Using IK to Pickup and Hold an Object.mp452.85MB
  54. 8. Final Project/1. Project Specifications.mp47.21MB
  55. 8. Final Project/2. Project Solution Part 1.mp440.94MB
  56. 8. Final Project/3. Project Solution Part 2.mp432.18MB
  57. 8. Final Project/4. Project Solution Part 3.mp429.85MB
  58. 9. Final Remarks/1. Final Comments From Penny.mp411.41MB
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