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[GigaCourse.Com] Udemy - RPG Core Combat Creator Learn Intermediate Unity C Coding
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2023-1-28 12:57
2024-12-1 14:00
207
12.17 GB
184
磁力链接
magnet:?xt=urn:btih:63c39da204b818e4f1e9ea9a200ee9d530c255ef
迅雷链接
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相关链接
GigaCourse
Com
Udemy
-
RPG
Core
Combat
Creator
Learn
Intermediate
Unity
C
Coding
文件列表
1 - Introduction & Setup/1 - Welcome To The Course.mp4
67.8MB
1 - Introduction & Setup/2 - Install Unity 20183.mp4
57.07MB
1 - Introduction & Setup/3 - Install Visual Studio Code.mp4
24.26MB
1 - Introduction & Setup/5 - Quick Game Design Overview.mp4
54.05MB
1 - Introduction & Setup/6 - Architectural Overview.mp4
69.43MB
1 - Introduction & Setup/7 - Community & Support.mp4
78.07MB
10 - Simple Weapons/107 - Section Overview Simple Weapons.mp4
11.04MB
10 - Simple Weapons/108 - Equip A Weapon.mp4
128.07MB
10 - Simple Weapons/109 - Animator Override Controller.mp4
48.79MB
10 - Simple Weapons/110 - Creating Scriptable Objects.mp4
49.25MB
10 - Simple Weapons/111 - Unarmed As A Weapon.mp4
80.46MB
10 - Simple Weapons/112 - Basic Weapon Pickup.mp4
97.38MB
10 - Simple Weapons/113 - Left Handed Weapons.mp4
119.98MB
10 - Simple Weapons/114 - Make A Weapon Projectile.mp4
113.29MB
10 - Simple Weapons/115 - Shoot Projectiles.mp4
108.02MB
10 - Simple Weapons/116 - Damage From Projectiles.mp4
73.87MB
10 - Simple Weapons/117 - Trails & Prefab Variants.mp4
107.25MB
10 - Simple Weapons/118 - Destroy Old Weapon.mp4
96.32MB
10 - Simple Weapons/119 - Improve Projectile Behaviour.mp4
137.97MB
10 - Simple Weapons/120 - Fireball Weapon & Pickup.mp4
76.03MB
10 - Simple Weapons/121 - Fireball Particle System.mp4
91.02MB
10 - Simple Weapons/122 - Projectile Impact Effect.mp4
45.98MB
10 - Simple Weapons/123 - Destroy The Unwanted.mp4
110.54MB
10 - Simple Weapons/124 - Resetting The Default Animator.mp4
50.4MB
10 - Simple Weapons/125 - Dynamic Resource Loading.mp4
71.51MB
10 - Simple Weapons/126 - Saving Weapon Choice.mp4
25.81MB
10 - Simple Weapons/127 - Pickup Respawning.mp4
20.13MB
11 - Character Stats/128 - Progression Design.mp4
54.76MB
11 - Character Stats/129 - Progression Scriptable Object.mp4
64.38MB
11 - Character Stats/130 - Looking Up The Health Stat.mp4
64.85MB
11 - Character Stats/131 - Debug Health Display.mp4
78.02MB
11 - Character Stats/132 - Enemy Health Display.mp4
29.27MB
11 - Character Stats/133 - Awarding Experience Points.mp4
92.59MB
11 - Character Stats/134 - Editing Scriptable Object Files.mp4
74.48MB
11 - Character Stats/135 - Finding A Stat By Enum.mp4
61.74MB
11 - Character Stats/136 - Saving Experience Points.mp4
28.65MB
11 - Character Stats/137 - Displaying Experience.mp4
23.96MB
11 - Character Stats/138 - Performant Lookups With Dictionaries.mp4
76.48MB
11 - Character Stats/139 - Levelling Up.mp4
123.85MB
11 - Character Stats/140 - Displaying The Level.mp4
26.99MB
11 - Character Stats/141 - Squashing Health Bugs.mp4
69.43MB
11 - Character Stats/142 - Events And Delegates.mp4
55.68MB
11 - Character Stats/143 - Delegates And Actions For Leveling Up.mp4
59.54MB
11 - Character Stats/144 - Saving Race Conditions.mp4
30.68MB
11 - Character Stats/145 - Level Up Events And Particle Effects.mp4
105.95MB
11 - Character Stats/146 - Damage Progression.mp4
87.55MB
11 - Character Stats/147 - Extensible Modifier System.mp4
47.48MB
11 - Character Stats/148 - Percentage Modifiers.mp4
53.72MB
11 - Character Stats/149 - Data Hazards And Race Conditions.mp4
52.65MB
11 - Character Stats/150 - Hunting Down Race Conditions.mp4
55.56MB
11 - Character Stats/151 - Awake vs Start.mp4
86.49MB
11 - Character Stats/152 - Lazy Initialisation.mp4
78.95MB
11 - Character Stats/153 - Progression Stats Spreadsheet.mp4
164.41MB
12 - Final Polish/154 - Configurable Cursors.mp4
90.77MB
12 - Final Polish/155 - Cursors And UI.mp4
72.77MB
12 - Final Polish/156 - Generic Raycastable Components.mp4
97.75MB
12 - Final Polish/157 - Cursor Type With IRaycastable.mp4
42.9MB
12 - Final Polish/158 - Raycast Sorting.mp4
41.65MB
12 - Final Polish/159 - Raycasting To A NavMesh.mp4
107.49MB
12 - Final Polish/160 - Calculating A NavMesh Path.mp4
107.31MB
12 - Final Polish/161 - In Game UI.mp4
41.32MB
12 - Final Polish/162 - Text Fading Animation.mp4
22.48MB
12 - Final Polish/163 - Spawning Damage Text.mp4
34.26MB
12 - Final Polish/164 - Using Unity Events.mp4
82.25MB
12 - Final Polish/165 - Updating The Damage Text Value.mp4
30.54MB
12 - Final Polish/166 - Unity Events With Parameters.mp4
46.21MB
12 - Final Polish/167 - Health Bar UI.mp4
74.32MB
12 - Final Polish/168 - Updating The Health Bar Scale.mp4
40.51MB
12 - Final Polish/169 - Disabling Empty Health Bars.mp4
27.59MB
12 - Final Polish/170 - Fixing The Fader.mp4
92.27MB
12 - Final Polish/171 - Coroutine Race Conditions.mp4
98.14MB
12 - Final Polish/172 - Camera Facing LateUpdate Fix.mp4
11.55MB
12 - Final Polish/173 - Sound Effects And UnityEvents.mp4
84.3MB
12 - Final Polish/174 - Weapon Prefab Refactor.mp4
33.39MB
12 - Final Polish/175 - Fighter To Weapon Communication.mp4
41.22MB
12 - Final Polish/176 - Boom Microphone Audio Listener.mp4
38.39MB
12 - Final Polish/177 - Health Pickup Hack.mp4
79.91MB
12 - Final Polish/178 - Visual Polish Audit.mp4
53.53MB
12 - Final Polish/179 - Visual Polish Part 1.mp4
77.2MB
12 - Final Polish/180 - Visual Polish.mp4
193.72MB
12 - Final Polish/181 - Visual Polish.mp4
171.89MB
12 - Final Polish/182 - Combat Moment Fine Tuning.mp4
118.76MB
12 - Final Polish/183 - Bug Attacking Distant Enemies.mp4
35.55MB
12 - Final Polish/184 - Enemy AI Agro.mp4
32.53MB
12 - Final Polish/185 - Enemy Mob Mechanics.mp4
89.38MB
12 - Final Polish/186 - Bug Shooting Over Water.mp4
24.22MB
12 - Final Polish/187 - Youve Finished The Course.mp4
17.71MB
2 - Basic Movement/10 - Move Using Nav Mesh Agent.mp4
65.45MB
2 - Basic Movement/11 - Refining Your Nav Mesh.mp4
109.06MB
2 - Basic Movement/12 - Introduction To Raycasting.mp4
71.78MB
2 - Basic Movement/13 - Implement Click.mp4
57.46MB
2 - Basic Movement/14 - Create A Fixed Follow Camera.mp4
58.42MB
2 - Basic Movement/15 - Animation Blend Trees.mp4
140.04MB
2 - Basic Movement/16 - Match Animation To Movement.mp4
180.55MB
2 - Basic Movement/17 - Basic Movement Tweaks.mp4
76.73MB
2 - Basic Movement/18 - Project Folder Structure.mp4
47.09MB
2 - Basic Movement/8 - Section Overview.mp4
5.88MB
2 - Basic Movement/9 - Create A Simple Sandbox.mp4
115.89MB
3 - High Level Game Design/19 - Section Intro.mp4
19.77MB
3 - High Level Game Design/20 - 15 Page Game Design Document.mp4
102.79MB
3 - High Level Game Design/21 - The Player Experience.mp4
104.94MB
3 - High Level Game Design/22 - First Draft Of Your GDD.mp4
67.3MB
4 - Basic Combat/23 - Section Overview.mp4
15.47MB
4 - Basic Combat/24 - Separating The Control Layer.mp4
95.3MB
4 - Basic Combat/25 - Namespaces To See Dependencies.mp4
87.19MB
4 - Basic Combat/26 - Raycasting For Components.mp4
96.4MB
4 - Basic Combat/27 - Implementing Action Priority.mp4
44.11MB
4 - Basic Combat/28 - Move Within Range.mp4
38.54MB
4 - Basic Combat/29 - Cancelling Combat With Movement.mp4
48.01MB
4 - Basic Combat/30 - Decoupling Dependency Cycles.mp4
83.77MB
4 - Basic Combat/31 - Dependency Inversion With Interfaces.mp4
44.66MB
4 - Basic Combat/32 - Add Attack Animation.mp4
30.01MB
4 - Basic Combat/33 - Trigger Animation In Code.mp4
38.61MB
4 - Basic Combat/34 - Throttling Our Attacks.mp4
29.49MB
4 - Basic Combat/35 - Taking Damage.mp4
36.44MB
4 - Basic Combat/36 - Nested Prefabs And Variants.mp4
87.6MB
4 - Basic Combat/37 - Using Prefab Variants.mp4
99.49MB
4 - Basic Combat/38 - Any State Animations.mp4
28.54MB
4 - Basic Combat/39 - Trigger Death Animation.mp4
41.42MB
4 - Basic Combat/40 - Stop Attacking Already.mp4
49.07MB
4 - Basic Combat/41 - Look Them In The Eyes.mp4
53.56MB
4 - Basic Combat/42 - Ignore Dead Enemies.mp4
43.75MB
4 - Basic Combat/43 - Bugs What Bugs.mp4
85.57MB
5 - Enemy AI/44 - Section Overview.mp4
23.1MB
5 - Enemy AI/45 - Calculating AI Chase Distance.mp4
62.59MB
5 - Enemy AI/46 - Swappable Control Systems.mp4
48.76MB
5 - Enemy AI/47 - Disable Control When Dead.mp4
49.72MB
5 - Enemy AI/48 - Visualising With Gizmos.mp4
47.75MB
5 - Enemy AI/49 - AI Guarding Behaviour.mp4
31.13MB
5 - Enemy AI/50 - Thats Some Suspicious Behaviour.mp4
74.19MB
5 - Enemy AI/51 - Visualising Waypoints.mp4
42.73MB
5 - Enemy AI/52 - Waypoint Loops.mp4
30.48MB
5 - Enemy AI/53 - Patrolling Behaviour.mp4
65.77MB
5 - Enemy AI/54 - Dwelling At Waypoints.mp4
57.93MB
6 - First Moment/55 - Section Overview First Moment.mp4
22.79MB
6 - First Moment/56 - Design A Moment.mp4
30.64MB
6 - First Moment/57 - Sketch Your Moment.mp4
42.32MB
6 - First Moment/58 - Tips To Improve Workflow.mp4
131.28MB
6 - First Moment/59 - Craft The Environment.mp4
154.76MB
6 - First Moment/60 - Hits.mp4
103.12MB
6 - First Moment/61 - Tweak Enemy Patrol.mp4
121.73MB
6 - First Moment/62 - Cinemachine Follow Camera.mp4
85.17MB
6 - First Moment/63 - Make Cinematic Sequence.mp4
146.91MB
6 - First Moment/64 - Trigger Cinemachine Cut Scene.mp4
112.16MB
6 - First Moment/65 - The Observer Pattern In C.mp4
59.29MB
6 - First Moment/66 - Player Input In Cutscenes.mp4
33.77MB
7 - Scene Management/67 - Section Overview.mp4
15.79MB
7 - Scene Management/68 - Make A Second Scene.mp4
82.27MB
7 - Scene Management/69 - Scene Loading Portals.mp4
63.25MB
7 - Scene Management/70 - How Coroutines Work.mp4
107.92MB
7 - Scene Management/71 - Wait For Scene To Load.mp4
19.41MB
7 - Scene Management/72 - Player Spawn Point.mp4
86.73MB
7 - Scene Management/73 - Cross Scene References.mp4
63.48MB
7 - Scene Management/74 - Canvas Groups For Fading.mp4
12.39MB
7 - Scene Management/75 - Nested Coroutines For Fading.mp4
78.89MB
7 - Scene Management/76 - Avoiding The Singleton Pattern.mp4
121.83MB
8 - Saving Asset Pack/77 - Section Overview Saving Asset Pack.mp4
37.26MB
8 - Saving Asset Pack/78 - The Saving System Overview.mp4
27.88MB
8 - Saving Asset Pack/79 - Triggering Saving And Loading.mp4
34.1MB
8 - Saving Asset Pack/80 - Saveable Components And GameObjects.mp4
58.59MB
8 - Saving Asset Pack/81 - Challenge Saveable Health.mp4
42.08MB
8 - Saving Asset Pack/82 - Checkpoints Between Scenes.mp4
111.82MB
8 - Saving Asset Pack/83 - Loading The Saved Scene.mp4
37.16MB
8 - Saving Asset Pack/84 - BONUS Capturing Multiple Parameters.mp4
44.93MB
9 - Saving System/100 - Saving Multiple Scenes.mp4
71.55MB
9 - Saving System/101 - Checkpoints Between Scenes.mp4
93.98MB
9 - Saving System/102 - ISaveable Components.mp4
117.1MB
9 - Saving System/103 - Deduplicating UUIDs.mp4
105.95MB
9 - Saving System/104 - Restoring Health.mp4
62.27MB
9 - Saving System/105 - Reloading The Last Scene.mp4
90.61MB
9 - Saving System/106 - Fading Before Scene Load.mp4
38.69MB
9 - Saving System/87 - Section Overview Saving System.mp4
23.33MB
9 - Saving System/88 - Save System Design.mp4
25.94MB
9 - Saving System/89 - Overview Of Binary Serialization.mp4
94.59MB
9 - Saving System/90 - File Paths In C.mp4
22.99MB
9 - Saving System/91 - Understanding Unicode.mp4
71.49MB
9 - Saving System/92 - Filestream Read And Write In C.mp4
50.73MB
9 - Saving System/93 - Converting To Binary In C.mp4
83.24MB
9 - Saving System/94 - BinaryFormatter For Serialization.mp4
106.95MB
9 - Saving System/95 - Saveable Entities.mp4
102.55MB
9 - Saving System/96 - Generating UUIDs In C.mp4
29.92MB
9 - Saving System/97 - Editing SerializedFields.mp4
99.88MB
9 - Saving System/98 - Serializing With SaveableEntities.mp4
61.98MB
9 - Saving System/99 - Saving Multiple Scenes.mp4
63.87MB
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