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Udemy - VR Course - TUTSEM

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视频 2019-9-21 19:26 2024-12-12 06:55 230 4.45 GB 93
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文件列表
  1. 01-introducing-vr-comparing-devices/001-promo-video-games-list.mp454.39MB
  2. 01-introducing-vr-comparing-devices/003-welcome-to-the-course.mp451.08MB
  3. 01-introducing-vr-comparing-devices/004-the-top-5-vr-platforms-compared.mp432.91MB
  4. 01-introducing-vr-comparing-devices/005-where-to-dive-in.mp46.94MB
  5. 01-introducing-vr-comparing-devices/006-installing-unity.mp462.46MB
  6. 01-introducing-vr-comparing-devices/007-section-1-wrapup.mp453.63MB
  7. 02-go-home-programming-in-c/008-go-home-game-introduction.mp444.39MB
  8. 02-go-home-programming-in-c/009-game-design-document.mp417.28MB
  9. 02-go-home-programming-in-c/010-scripts-in-unity.mp429.02MB
  10. 02-go-home-programming-in-c/011-writing-to-the-console.mp435.21MB
  11. 02-go-home-programming-in-c/012-declaring-and-assigning-variables.mp445.18MB
  12. 02-go-home-programming-in-c/013-math-operations-on-variables.mp431.54MB
  13. 02-go-home-programming-in-c/014-booleans-and-if-statements.mp449.29MB
  14. 02-go-home-programming-in-c/015-recapping-the-basics.mp420.68MB
  15. 02-go-home-programming-in-c/016-methods-and-user-input.mp445.49MB
  16. 02-go-home-programming-in-c/017-vectors-for-position-and-movement.mp422.07MB
  17. 02-go-home-programming-in-c/018-vectors-classes-and-objects.mp439.91MB
  18. 02-go-home-programming-in-c/019-declaring-your-own-classes.mp447.3MB
  19. 02-go-home-programming-in-c/020-updating-shared-variables.mp433.77MB
  20. 02-go-home-programming-in-c/021-recapping-objects-classes-and-methods.mp415.89MB
  21. 02-go-home-programming-in-c/022-dont-repeat-yourself-with-functions.mp464.96MB
  22. 02-go-home-programming-in-c/023-how-to-speak-like-a-programmer.mp440.42MB
  23. 02-go-home-programming-in-c/024-debugging-small-programs.mp437.09MB
  24. 02-go-home-programming-in-c/025-section-2-wrapup.mp427.2MB
  25. 03-shoot-the-hoop-3d-game/026-shoot-the-hoop-game-introduction.mp444.99MB
  26. 03-shoot-the-hoop-3d-game/027-game-design-document-recap.mp48.95MB
  27. 03-shoot-the-hoop-3d-game/028-creating-a-3d-scene.mp452.45MB
  28. 03-shoot-the-hoop-3d-game/029-rigidbody-physics.mp434.05MB
  29. 03-shoot-the-hoop-3d-game/030-smart-copies-with-prefabs.mp430.65MB
  30. 03-shoot-the-hoop-3d-game/031-instantiating-prefabs-in-code.mp438.55MB
  31. 03-shoot-the-hoop-3d-game/032-adding-velocity-to-the-ball.mp425.77MB
  32. 03-shoot-the-hoop-3d-game/033-rotating-the-camera-in-code.mp442.78MB
  33. 03-shoot-the-hoop-3d-game/034-taking-mouse-input.mp438.23MB
  34. 03-shoot-the-hoop-3d-game/035-creating-a-camera-gimbal.mp455.67MB
  35. 03-shoot-the-hoop-3d-game/036-controlling-the-camera-gimbal.mp454.47MB
  36. 03-shoot-the-hoop-3d-game/037-setting-the-ball-spawn-location.mp447.21MB
  37. 03-shoot-the-hoop-3d-game/038-getting-the-look-direction.mp444.53MB
  38. 03-shoot-the-hoop-3d-game/039-collisions-in-code.mp463.51MB
  39. 03-shoot-the-hoop-3d-game/040-keeping-score-globally.mp476.8MB
  40. 03-shoot-the-hoop-3d-game/041-using-multiple-scenes.mp450.72MB
  41. 03-shoot-the-hoop-3d-game/042-creating-menu-screen-ui.mp444.74MB
  42. 03-shoot-the-hoop-3d-game/043-ui-text-and-fonts.mp466.18MB
  43. 03-shoot-the-hoop-3d-game/044-ui-buttons-and-code.mp463.16MB
  44. 03-shoot-the-hoop-3d-game/045-timing-and-triggering-events.mp464.23MB
  45. 03-shoot-the-hoop-3d-game/046-updating-ui-text-to-show-score.mp494.79MB
  46. 03-shoot-the-hoop-3d-game/047-persisting-data-between-scenes.mp467.39MB
  47. 03-shoot-the-hoop-3d-game/048-converting-to-oculus-rift.mp477.97MB
  48. 03-shoot-the-hoop-3d-game/049-ui-for-the-oculus-rift.mp4127.33MB
  49. 03-shoot-the-hoop-3d-game/050-importing-assets-to-build-levels.mp497.11MB
  50. 03-shoot-the-hoop-3d-game/051-using-triggers-to-detect-scoring-baskets.mp4102.8MB
  51. 03-shoot-the-hoop-3d-game/052-audio-and-music.mp435.13MB
  52. 03-shoot-the-hoop-3d-game/053-triggering-sounds-in-code.mp488.09MB
  53. 03-shoot-the-hoop-3d-game/054-section-3-wrapup.mp432.55MB
  54. 04-squashy-toad-google-cardboard/055-becoming-an-android-developer.mp452.3MB
  55. 04-squashy-toad-google-cardboard/056-building-an-unity-android-project.mp432.05MB
  56. 04-squashy-toad-google-cardboard/057-becoming-an-ios-developer.mp443.7MB
  57. 04-squashy-toad-google-cardboard/058-building-an-unity-ios-project.mp444.6MB
  58. 04-squashy-toad-google-cardboard/059-how-to-use-gvr-1.70-unity-5.6.mp428.64MB
  59. 04-squashy-toad-google-cardboard/060-setup-a-vr-camera.mp431.77MB
  60. 04-squashy-toad-google-cardboard/061-ui-in-vr-environments.mp458.24MB
  61. 04-squashy-toad-google-cardboard/062-interacting-with-buttons-in-vr.mp448.43MB
  62. 04-squashy-toad-google-cardboard/063-google-vr-spatial-audio-sources.mp440.76MB
  63. 04-squashy-toad-google-cardboard/064-avoiding-motion-sickness.mp446.22MB
  64. 04-squashy-toad-google-cardboard/065-debugging-vectors-in-unity.mp452.95MB
  65. 04-squashy-toad-google-cardboard/066-advanced-vector-manipulation.mp453.16MB
  66. 04-squashy-toad-google-cardboard/067-jumping-only-when-grounded.mp446.89MB
  67. 04-squashy-toad-google-cardboard/068-tilebased-terrain.mp479.63MB
  68. 04-squashy-toad-google-cardboard/069-procedurally-generated-terrain.mp466.25MB
  69. 04-squashy-toad-google-cardboard/070-generating-infinite-terrain.mp432.75MB
  70. 04-squashy-toad-google-cardboard/071-scaling-down-or-up.mp440.94MB
  71. 04-squashy-toad-google-cardboard/072-creating-nested-prefabs.mp466.64MB
  72. 04-squashy-toad-google-cardboard/073-moving-cars-with-kinematic-colliders.mp470.59MB
  73. 04-squashy-toad-google-cardboard/074-spawning-cars-randomly.mp452.69MB
  74. 04-squashy-toad-google-cardboard/075-understanding-bell-curves.mp435.22MB
  75. 04-squashy-toad-google-cardboard/076-simulating-random-traffic.mp448.62MB
  76. 04-squashy-toad-google-cardboard/077-moving-rigidbodies-smoothly.mp445.48MB
  77. 04-squashy-toad-google-cardboard/078-countbased-grounding-checks.mp450.38MB
  78. 04-squashy-toad-google-cardboard/079-double-and-triple-hop-jumping.mp443.81MB
  79. 04-squashy-toad-google-cardboard/080-understanding-3d-rotation.mp446.75MB
  80. 04-squashy-toad-google-cardboard/081-creating-rotations-from-vectors.mp445.21MB
  81. 04-squashy-toad-google-cardboard/082-hud-ui-and-level-reload.mp464.73MB
  82. 04-squashy-toad-google-cardboard/083-lethal-objects-and-death-notification.mp482.33MB
  83. 04-squashy-toad-google-cardboard/084-pausing-game-mechanics.mp457.07MB
  84. 04-squashy-toad-google-cardboard/085-garbage-collecting-gameobjects.mp469.97MB
  85. 04-squashy-toad-google-cardboard/086-enums-for-labeled-numbers.mp471.03MB
  86. 04-squashy-toad-google-cardboard/087-locking-the-cursor.mp429.85MB
  87. 04-squashy-toad-google-cardboard/088-basic-performance-benchmarking.mp437.87MB
  88. 04-squashy-toad-google-cardboard/089-performance-optimization-loop.mp438.09MB
  89. 04-squashy-toad-google-cardboard/090-unity-profiler-on-mobile.mp445.36MB
  90. 04-squashy-toad-google-cardboard/091-challenge-add-level-audio.mp432.75MB
  91. 04-squashy-toad-google-cardboard/092-spawning-and-destroying-lanes.mp436.23MB
  92. 05-continuing-your-gamedev-journey/093-course-wrapup.mp455.92MB
  93. 05-continuing-your-gamedev-journey/094-bonus-lecture-our-other-courses.mp451.31MB
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