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3D Graphics Programming from Scratch

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视频 2025-1-26 22:19 2025-1-27 17:21 5 74.04 GB 162
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文件列表
  1. 1. Introduction/1. Introduction and Learning Outcomes.mp4990.29MB
  2. 1. Introduction/2. How to Take this Course.mp423.7MB
  3. 1. Introduction/3. Words of Encouragement.mp4173.7MB
  4. 2. Compiling our Project/1. Project Dependencies.mp4679.91MB
  5. 2. Compiling our Project/2. A Quick Note for Windows Users.mp4104.82MB
  6. 2. Compiling our Project/3. Project Folder Structure.mp4107.82MB
  7. 2. Compiling our Project/4. The Compilation Flow.mp4108.27MB
  8. 2. Compiling our Project/5. Working with Makefiles.mp454.66MB
  9. 2. Compiling our Project/6. Configuring Visual Studio on Windows.mp4203.48MB
  10. 3. SDL Setup and Color Buffer/1. Creating an SDL Window.mp4192.87MB
  11. 3. SDL Setup and Color Buffer/2. Rendering an SDL Window.mp4533.05MB
  12. 3. SDL Setup and Color Buffer/3. Declaring a Color Buffer.mp41.85GB
  13. 3. SDL Setup and Color Buffer/4. Allocating Memory and Freeing Resources.mp4178.3MB
  14. 3. SDL Setup and Color Buffer/8. SDL Texture.mp4616.61MB
  15. 3. SDL Setup and Color Buffer/9. Fullscreen Window.mp4237MB
  16. 3. SDL Setup and Color Buffer/10. Exercise- Drawing a Background Grid.mp4296.1MB
  17. 3. SDL Setup and Color Buffer/11. Drawing a Background Grid.mp4492.74MB
  18. 3. SDL Setup and Color Buffer/13. Exercise- Drawing Rectangles.mp4237.12MB
  19. 3. SDL Setup and Color Buffer/14. Creating a Function to Draw Rectangles.mp4552.41MB
  20. 4. Multiple Header Files/1. Defining Header Files.mp4790.7MB
  21. 4. Multiple Header Files/2. Coding New Header Files.mp4276.79MB
  22. 5. Vectors and Points/1. The Draw Pixel Function.mp4258.63MB
  23. 5. Vectors and Points/2. Vectors.mp4608.93MB
  24. 5. Vectors and Points/3. Declaring a Vector Type.mp415.1MB
  25. 5. Vectors and Points/4. Review of C Structs.mp4252.56MB
  26. 5. Vectors and Points/5. Array of Points.mp4195.82MB
  27. 6. Projecting Points/1. Orthographic Projection.mp4278.21MB
  28. 6. Projecting Points/3. Perspective Projection.mp4516.14MB
  29. 6. Projecting Points/4. Implementing the Perspective Divide.mp466.48MB
  30. 6. Projecting Points/5. Coordinate System Handedness.mp4109.87MB
  31. 7. Linear Transformations/1. Vector Transformations.mp4353.01MB
  32. 7. Linear Transformations/2. Review of Sine Cosine and Tangent.mp4305.02MB
  33. 7. Linear Transformations/4. Rotating Vectors.mp4771.06MB
  34. 7. Linear Transformations/5. Vector Rotation Function.mp4125.4MB
  35. 7. Linear Transformations/6. Proof of Angle Sine Addition.mp4499.05MB
  36. 7. Linear Transformations/8. Proof of Angle Cosine Addition.mp4210.55MB
  37. 8. Fixed Time Step/1. Fixing our Game Loop Time Step.mp4673.66MB
  38. 8. Fixed Time Step/2. Using a Delay Function.mp4279.08MB
  39. 9. Triangles and Vertices/1. Triangles and Meshes.mp4371.44MB
  40. 9. Triangles and Vertices/2. Vertices and Triangle Faces.mp4218.75MB
  41. 9. Triangles and Vertices/3. Triangle Edges.mp479.53MB
  42. 10. Line Drawing/1. Line Equation.mp4537.8MB
  43. 10. Line Drawing/2. DDA Line Drawing Algorithm.mp4879.98MB
  44. 10. Line Drawing/3. Coding a Function to Draw Lines.mp4275.38MB
  45. 11. Dynamic Arrays/1. Dynamic Arrays.mp4224.19MB
  46. 11. Dynamic Arrays/2. Dynamic Mesh Vertices and Faces.mp4168.21MB
  47. 12. OBJ Files/1. OBJ Files.mp4447.73MB
  48. 12. OBJ Files/2. Exercise- Loading OBJ File Content.mp4208.02MB
  49. 12. OBJ Files/3. Loading OBJ File Content.mp4314.69MB
  50. 13. Vector Operations/1. Back-face Culling Motivation.mp4278.76MB
  51. 13. Vector Operations/3. Vector Magnitude.mp4332.34MB
  52. 13. Vector Operations/4. Vector Addition and Subtraction.mp4205.17MB
  53. 13. Vector Operations/5. Vector Scalar Multiplication and Division.mp434.7MB
  54. 13. Vector Operations/6. Vector Cross Product.mp4408.74MB
  55. 13. Vector Operations/7. Finding the Normal Vector.mp4351.83MB
  56. 13. Vector Operations/8. Dot Product.mp4629.02MB
  57. 13. Vector Operations/10. Back-face Culling Algorithm.mp4276.04MB
  58. 13. Vector Operations/11. Back-face Culling Code.mp4437.07MB
  59. 13. Vector Operations/13. Vector Normalization.mp4542.08MB
  60. 14. Triangle Rasterization/1. Triangle Fill.mp4421.78MB
  61. 14. Triangle Rasterization/2. Flat-Bottom - Flat-Top Technique.mp4289.86MB
  62. 14. Triangle Rasterization/3. Activity- Find Triangle Midpoint.mp4257.02MB
  63. 14. Triangle Rasterization/4. Solution to the Triangle Midpoint.mp4511.19MB
  64. 14. Triangle Rasterization/5. Coding the Triangle Midpoint Computation.mp4185.14MB
  65. 14. Triangle Rasterization/6. Flat-Bottom Triangle Algorithm.mp4575.22MB
  66. 14. Triangle Rasterization/7. Flat-Bottom Triangle Code.mp4394.51MB
  67. 14. Triangle Rasterization/8. Flat-Top Triangle Algorithm.mp4313.46MB
  68. 14. Triangle Rasterization/9. Flat-Top Triangle Code.mp4204.69MB
  69. 14. Triangle Rasterization/10. Avoiding Division by Zero.mp4104.88MB
  70. 14. Triangle Rasterization/12. Different Rendering Options Solution.mp4290.47MB
  71. 14. Triangle Rasterization/15. Colored Triangle Faces.mp4300.41MB
  72. 15. Sorting Faces by Depth/1. Painter-s Algorithm.mp4411.59MB
  73. 15. Sorting Faces by Depth/3. Coding a Sorting Function.mp4596.7MB
  74. 16. Matrices/1. Matrices Overview.mp4685.49MB
  75. 16. Matrices/2. Matrix Operations.mp4646.43MB
  76. 16. Matrices/3. Properties of Matrix Multiplication.mp4498.84MB
  77. 16. Matrices/4. Examples of Matrix Multiplication.mp4411.57MB
  78. 16. Matrices/6. 2D Rotation Matrix.mp4406.1MB
  79. 17. 3D Matrix Transformations/1. 3D Matrix Transformations.mp4540.82MB
  80. 17. 3D Matrix Transformations/2. 3D Scale Matrix.mp4594.82MB
  81. 17. 3D Matrix Transformations/3. Matrix Typedef.mp4103.87MB
  82. 17. 3D Matrix Transformations/4. Scale Matrix Code.mp4331.99MB
  83. 17. 3D Matrix Transformations/5. 3D Translation Matrix.mp4549.26MB
  84. 17. 3D Matrix Transformations/6. Translation Matrix Code.mp4112.88MB
  85. 17. 3D Matrix Transformations/7. 3D Rotation Matrices.mp4585.2MB
  86. 17. 3D Matrix Transformations/8. Rotation Matrix Code.mp4162.29MB
  87. 17. 3D Matrix Transformations/10. The World Matrix.mp4506.43MB
  88. 17. 3D Matrix Transformations/11. Order of Transformations.mp470.71MB
  89. 17. 3D Matrix Transformations/12. Translation is Not a Linear Transformation.mp4613.18MB
  90. 18. Projection Matrix/1. Defining a Projection Matrix.mp4711.3MB
  91. 18. Projection Matrix/2. Populating our Perspective Projection Matrix.mp4581.71MB
  92. 18. Projection Matrix/3. Coding the Perspective Projection Matrix.mp4425.11MB
  93. 18. Projection Matrix/4. Exercise- Projecting Negative Values.mp4158.14MB
  94. 18. Projection Matrix/5. Projecting Negative Values.mp4408.74MB
  95. 18. Projection Matrix/7. Row-major and Column-major Orders.mp4499.86MB
  96. 19. Light and Shading/1. Flat Shading.mp4969.2MB
  97. 19. Light and Shading/2. Coding Flat Shading - Light.mp4406.66MB
  98. 19. Light and Shading/4. Smooth Shading Techniques.mp4483.39MB
  99. 19. Light and Shading/6. Inverted Vertical Screen Values.mp4159.39MB
  100. 20. Texture Mapping/1. Texture Mapping.mp4823.55MB
  101. 20. Texture Mapping/2. Representing Textures in Memory.mp4758.36MB
  102. 20. Texture Mapping/3. Texture Typedef.mp4452.25MB
  103. 20. Texture Mapping/4. Textured Triangles.mp4250MB
  104. 20. Texture Mapping/5. Textured Flat-Bottom Triangle.mp4815.63MB
  105. 20. Texture Mapping/6. Textured Flat-Top Triangle.mp4194.13MB
  106. 20. Texture Mapping/7. Barycentric Coordinates.mp41.17GB
  107. 20. Texture Mapping/8. Barycentric Weights -α- β- γ-.mp41.03GB
  108. 20. Texture Mapping/9. Function to Compute -α- β- γ-.mp4537.04MB
  109. 20. Texture Mapping/10. Visualizing Textured Triangles.mp4587.65MB
  110. 21. Perspective Correct Textures/1. Perspective Correct Interpolation.mp41.79GB
  111. 21. Perspective Correct Textures/2. PS1 Games and Affine Texture Mapping.mp456.09MB
  112. 21. Perspective Correct Textures/3. Perspective Correct Interpolation Code.mp4781.22MB
  113. 21. Perspective Correct Textures/6. Inverted Cube UV Coordinates.mp4173.23MB
  114. 22. Decoding PNG Files/1. Decoding PNG Files.mp4660.34MB
  115. 22. Decoding PNG Files/2. Loading PNG File Content.mp4391.07MB
  116. 22. Decoding PNG Files/3. Freeing PNG Textures.mp425.9MB
  117. 23. Textured OBJ Files/1. Loading OBJ Texture Attributes.mp4772.82MB
  118. 23. Textured OBJ Files/2. Preventing Texture Buffer Overflow.mp4731.97MB
  119. 23. Textured OBJ Files/4. Visualizing Textured OBJ Models.mp4236.59MB
  120. 24. Z-Buffer/1. Z-Buffer.mp4642.37MB
  121. 24. Z-Buffer/2. Z-Buffer Code.mp4399.57MB
  122. 24. Z-Buffer/3. Exercise- Z-Buffer for Filled Triangles.mp4193.1MB
  123. 24. Z-Buffer/4. Implementing a Z-Buffer for Filled Triangles.mp4193.83MB
  124. 24. Z-Buffer/5. A Discussion on Dynamic Memory Allocation.mp4876.08MB
  125. 25. Camera/1. Camera Space.mp4988.46MB
  126. 25. Camera/2. Look At Camera Model.mp4631.18MB
  127. 25. Camera/3. Look At Transformations.mp4943.85MB
  128. 25. Camera/4. The LookAt Function.mp4406.92MB
  129. 25. Camera/5. Coding the LookAt Function.mp4419.99MB
  130. 25. Camera/7. Variable Delta-time.mp4196.74MB
  131. 25. Camera/8. A Simple FPS Camera Movement.mp4461.99MB
  132. 25. Camera/9. Coding a Simple FPS Camera Movement.mp4618.77MB
  133. 26. Clipping/1. Frustum Clipping.mp4756.1MB
  134. 26. Clipping/2. Planes.mp4279.77MB
  135. 26. Clipping/3. Exercise- Right Frustum Plane Point - Normal.mp4267.01MB
  136. 26. Clipping/4. Defining Frustum Planes Points - Normals.mp41.59GB
  137. 26. Clipping/5. Initializing an Array of Frustum Planes.mp4183.63MB
  138. 26. Clipping/6. Defining Points Inside and Outside Planes.mp4495.49MB
  139. 26. Clipping/7. Intersection Between Line - Plane.mp41.42GB
  140. 26. Clipping/8. Clipping a Polygon Against a Plane.mp41.24GB
  141. 26. Clipping/9. Polygon Typedef.mp4828.15MB
  142. 26. Clipping/10. A Function to Clip Polygon Against Planes.mp41.07GB
  143. 26. Clipping/11. Coding the Function to Clip Polygons Against Planes.mp4673.75MB
  144. 26. Clipping/12. Converting Polygons Back Into Triangles.mp4313.16MB
  145. 26. Clipping/13. Visualizing Clipped Triangles.mp4434.34MB
  146. 26. Clipping/14. Horizontal - Vertical FOV Angles.mp4352.22MB
  147. 26. Clipping/15. Clipping Texture UV Coordinates.mp4706.94MB
  148. 26. Clipping/16. Clipping Space.mp41.09GB
  149. 27. Code Polishing - Refactoring/1. Working with Static Variables.mp4109.38MB
  150. 27. Code Polishing - Refactoring/2. Refactoring SDL Globals.mp4553.22MB
  151. 27. Code Polishing - Refactoring/3. Simulating Low-Resolution Displays.mp4190.25MB
  152. 27. Code Polishing - Refactoring/4. Refactoring Light Globals.mp4114.04MB
  153. 27. Code Polishing - Refactoring/5. Exercise- Camera Pitch Rotation.mp4392.53MB
  154. 27. Code Polishing - Refactoring/6. Implementing the Camera Pitch Rotation.mp4278.25MB
  155. 28. Multiple Meshes/1. Declaring Multiple Meshes.mp4473.32MB
  156. 28. Multiple Meshes/2. Implementing Multiple Meshes.mp4706.48MB
  157. 28. Multiple Meshes/3. Implementing Multiple Textures.mp4598.02MB
  158. 29. Conclusion and Next Steps/1. Finishing our Implementation.mp4444.46MB
  159. 29. Conclusion and Next Steps/2. Handedness - Orientation.mp4634.88MB
  160. 29. Conclusion and Next Steps/3. Dedicated Graphics Cards.mp4749.87MB
  161. 29. Conclusion and Next Steps/4. Modern Graphics APIs - Shaders.mp4970.1MB
  162. 29. Conclusion and Next Steps/7. Next Steps.mp4463.48MB
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