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3D Graphics Programming from Scratch
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2025-1-26 22:19
2025-1-27 17:21
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74.04 GB
162
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3D
Graphics
Programming
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文件列表
1. Introduction/1. Introduction and Learning Outcomes.mp4
990.29MB
1. Introduction/2. How to Take this Course.mp4
23.7MB
1. Introduction/3. Words of Encouragement.mp4
173.7MB
2. Compiling our Project/1. Project Dependencies.mp4
679.91MB
2. Compiling our Project/2. A Quick Note for Windows Users.mp4
104.82MB
2. Compiling our Project/3. Project Folder Structure.mp4
107.82MB
2. Compiling our Project/4. The Compilation Flow.mp4
108.27MB
2. Compiling our Project/5. Working with Makefiles.mp4
54.66MB
2. Compiling our Project/6. Configuring Visual Studio on Windows.mp4
203.48MB
3. SDL Setup and Color Buffer/1. Creating an SDL Window.mp4
192.87MB
3. SDL Setup and Color Buffer/2. Rendering an SDL Window.mp4
533.05MB
3. SDL Setup and Color Buffer/3. Declaring a Color Buffer.mp4
1.85GB
3. SDL Setup and Color Buffer/4. Allocating Memory and Freeing Resources.mp4
178.3MB
3. SDL Setup and Color Buffer/8. SDL Texture.mp4
616.61MB
3. SDL Setup and Color Buffer/9. Fullscreen Window.mp4
237MB
3. SDL Setup and Color Buffer/10. Exercise- Drawing a Background Grid.mp4
296.1MB
3. SDL Setup and Color Buffer/11. Drawing a Background Grid.mp4
492.74MB
3. SDL Setup and Color Buffer/13. Exercise- Drawing Rectangles.mp4
237.12MB
3. SDL Setup and Color Buffer/14. Creating a Function to Draw Rectangles.mp4
552.41MB
4. Multiple Header Files/1. Defining Header Files.mp4
790.7MB
4. Multiple Header Files/2. Coding New Header Files.mp4
276.79MB
5. Vectors and Points/1. The Draw Pixel Function.mp4
258.63MB
5. Vectors and Points/2. Vectors.mp4
608.93MB
5. Vectors and Points/3. Declaring a Vector Type.mp4
15.1MB
5. Vectors and Points/4. Review of C Structs.mp4
252.56MB
5. Vectors and Points/5. Array of Points.mp4
195.82MB
6. Projecting Points/1. Orthographic Projection.mp4
278.21MB
6. Projecting Points/3. Perspective Projection.mp4
516.14MB
6. Projecting Points/4. Implementing the Perspective Divide.mp4
66.48MB
6. Projecting Points/5. Coordinate System Handedness.mp4
109.87MB
7. Linear Transformations/1. Vector Transformations.mp4
353.01MB
7. Linear Transformations/2. Review of Sine Cosine and Tangent.mp4
305.02MB
7. Linear Transformations/4. Rotating Vectors.mp4
771.06MB
7. Linear Transformations/5. Vector Rotation Function.mp4
125.4MB
7. Linear Transformations/6. Proof of Angle Sine Addition.mp4
499.05MB
7. Linear Transformations/8. Proof of Angle Cosine Addition.mp4
210.55MB
8. Fixed Time Step/1. Fixing our Game Loop Time Step.mp4
673.66MB
8. Fixed Time Step/2. Using a Delay Function.mp4
279.08MB
9. Triangles and Vertices/1. Triangles and Meshes.mp4
371.44MB
9. Triangles and Vertices/2. Vertices and Triangle Faces.mp4
218.75MB
9. Triangles and Vertices/3. Triangle Edges.mp4
79.53MB
10. Line Drawing/1. Line Equation.mp4
537.8MB
10. Line Drawing/2. DDA Line Drawing Algorithm.mp4
879.98MB
10. Line Drawing/3. Coding a Function to Draw Lines.mp4
275.38MB
11. Dynamic Arrays/1. Dynamic Arrays.mp4
224.19MB
11. Dynamic Arrays/2. Dynamic Mesh Vertices and Faces.mp4
168.21MB
12. OBJ Files/1. OBJ Files.mp4
447.73MB
12. OBJ Files/2. Exercise- Loading OBJ File Content.mp4
208.02MB
12. OBJ Files/3. Loading OBJ File Content.mp4
314.69MB
13. Vector Operations/1. Back-face Culling Motivation.mp4
278.76MB
13. Vector Operations/3. Vector Magnitude.mp4
332.34MB
13. Vector Operations/4. Vector Addition and Subtraction.mp4
205.17MB
13. Vector Operations/5. Vector Scalar Multiplication and Division.mp4
34.7MB
13. Vector Operations/6. Vector Cross Product.mp4
408.74MB
13. Vector Operations/7. Finding the Normal Vector.mp4
351.83MB
13. Vector Operations/8. Dot Product.mp4
629.02MB
13. Vector Operations/10. Back-face Culling Algorithm.mp4
276.04MB
13. Vector Operations/11. Back-face Culling Code.mp4
437.07MB
13. Vector Operations/13. Vector Normalization.mp4
542.08MB
14. Triangle Rasterization/1. Triangle Fill.mp4
421.78MB
14. Triangle Rasterization/2. Flat-Bottom - Flat-Top Technique.mp4
289.86MB
14. Triangle Rasterization/3. Activity- Find Triangle Midpoint.mp4
257.02MB
14. Triangle Rasterization/4. Solution to the Triangle Midpoint.mp4
511.19MB
14. Triangle Rasterization/5. Coding the Triangle Midpoint Computation.mp4
185.14MB
14. Triangle Rasterization/6. Flat-Bottom Triangle Algorithm.mp4
575.22MB
14. Triangle Rasterization/7. Flat-Bottom Triangle Code.mp4
394.51MB
14. Triangle Rasterization/8. Flat-Top Triangle Algorithm.mp4
313.46MB
14. Triangle Rasterization/9. Flat-Top Triangle Code.mp4
204.69MB
14. Triangle Rasterization/10. Avoiding Division by Zero.mp4
104.88MB
14. Triangle Rasterization/12. Different Rendering Options Solution.mp4
290.47MB
14. Triangle Rasterization/15. Colored Triangle Faces.mp4
300.41MB
15. Sorting Faces by Depth/1. Painter-s Algorithm.mp4
411.59MB
15. Sorting Faces by Depth/3. Coding a Sorting Function.mp4
596.7MB
16. Matrices/1. Matrices Overview.mp4
685.49MB
16. Matrices/2. Matrix Operations.mp4
646.43MB
16. Matrices/3. Properties of Matrix Multiplication.mp4
498.84MB
16. Matrices/4. Examples of Matrix Multiplication.mp4
411.57MB
16. Matrices/6. 2D Rotation Matrix.mp4
406.1MB
17. 3D Matrix Transformations/1. 3D Matrix Transformations.mp4
540.82MB
17. 3D Matrix Transformations/2. 3D Scale Matrix.mp4
594.82MB
17. 3D Matrix Transformations/3. Matrix Typedef.mp4
103.87MB
17. 3D Matrix Transformations/4. Scale Matrix Code.mp4
331.99MB
17. 3D Matrix Transformations/5. 3D Translation Matrix.mp4
549.26MB
17. 3D Matrix Transformations/6. Translation Matrix Code.mp4
112.88MB
17. 3D Matrix Transformations/7. 3D Rotation Matrices.mp4
585.2MB
17. 3D Matrix Transformations/8. Rotation Matrix Code.mp4
162.29MB
17. 3D Matrix Transformations/10. The World Matrix.mp4
506.43MB
17. 3D Matrix Transformations/11. Order of Transformations.mp4
70.71MB
17. 3D Matrix Transformations/12. Translation is Not a Linear Transformation.mp4
613.18MB
18. Projection Matrix/1. Defining a Projection Matrix.mp4
711.3MB
18. Projection Matrix/2. Populating our Perspective Projection Matrix.mp4
581.71MB
18. Projection Matrix/3. Coding the Perspective Projection Matrix.mp4
425.11MB
18. Projection Matrix/4. Exercise- Projecting Negative Values.mp4
158.14MB
18. Projection Matrix/5. Projecting Negative Values.mp4
408.74MB
18. Projection Matrix/7. Row-major and Column-major Orders.mp4
499.86MB
19. Light and Shading/1. Flat Shading.mp4
969.2MB
19. Light and Shading/2. Coding Flat Shading - Light.mp4
406.66MB
19. Light and Shading/4. Smooth Shading Techniques.mp4
483.39MB
19. Light and Shading/6. Inverted Vertical Screen Values.mp4
159.39MB
20. Texture Mapping/1. Texture Mapping.mp4
823.55MB
20. Texture Mapping/2. Representing Textures in Memory.mp4
758.36MB
20. Texture Mapping/3. Texture Typedef.mp4
452.25MB
20. Texture Mapping/4. Textured Triangles.mp4
250MB
20. Texture Mapping/5. Textured Flat-Bottom Triangle.mp4
815.63MB
20. Texture Mapping/6. Textured Flat-Top Triangle.mp4
194.13MB
20. Texture Mapping/7. Barycentric Coordinates.mp4
1.17GB
20. Texture Mapping/8. Barycentric Weights -α- β- γ-.mp4
1.03GB
20. Texture Mapping/9. Function to Compute -α- β- γ-.mp4
537.04MB
20. Texture Mapping/10. Visualizing Textured Triangles.mp4
587.65MB
21. Perspective Correct Textures/1. Perspective Correct Interpolation.mp4
1.79GB
21. Perspective Correct Textures/2. PS1 Games and Affine Texture Mapping.mp4
56.09MB
21. Perspective Correct Textures/3. Perspective Correct Interpolation Code.mp4
781.22MB
21. Perspective Correct Textures/6. Inverted Cube UV Coordinates.mp4
173.23MB
22. Decoding PNG Files/1. Decoding PNG Files.mp4
660.34MB
22. Decoding PNG Files/2. Loading PNG File Content.mp4
391.07MB
22. Decoding PNG Files/3. Freeing PNG Textures.mp4
25.9MB
23. Textured OBJ Files/1. Loading OBJ Texture Attributes.mp4
772.82MB
23. Textured OBJ Files/2. Preventing Texture Buffer Overflow.mp4
731.97MB
23. Textured OBJ Files/4. Visualizing Textured OBJ Models.mp4
236.59MB
24. Z-Buffer/1. Z-Buffer.mp4
642.37MB
24. Z-Buffer/2. Z-Buffer Code.mp4
399.57MB
24. Z-Buffer/3. Exercise- Z-Buffer for Filled Triangles.mp4
193.1MB
24. Z-Buffer/4. Implementing a Z-Buffer for Filled Triangles.mp4
193.83MB
24. Z-Buffer/5. A Discussion on Dynamic Memory Allocation.mp4
876.08MB
25. Camera/1. Camera Space.mp4
988.46MB
25. Camera/2. Look At Camera Model.mp4
631.18MB
25. Camera/3. Look At Transformations.mp4
943.85MB
25. Camera/4. The LookAt Function.mp4
406.92MB
25. Camera/5. Coding the LookAt Function.mp4
419.99MB
25. Camera/7. Variable Delta-time.mp4
196.74MB
25. Camera/8. A Simple FPS Camera Movement.mp4
461.99MB
25. Camera/9. Coding a Simple FPS Camera Movement.mp4
618.77MB
26. Clipping/1. Frustum Clipping.mp4
756.1MB
26. Clipping/2. Planes.mp4
279.77MB
26. Clipping/3. Exercise- Right Frustum Plane Point - Normal.mp4
267.01MB
26. Clipping/4. Defining Frustum Planes Points - Normals.mp4
1.59GB
26. Clipping/5. Initializing an Array of Frustum Planes.mp4
183.63MB
26. Clipping/6. Defining Points Inside and Outside Planes.mp4
495.49MB
26. Clipping/7. Intersection Between Line - Plane.mp4
1.42GB
26. Clipping/8. Clipping a Polygon Against a Plane.mp4
1.24GB
26. Clipping/9. Polygon Typedef.mp4
828.15MB
26. Clipping/10. A Function to Clip Polygon Against Planes.mp4
1.07GB
26. Clipping/11. Coding the Function to Clip Polygons Against Planes.mp4
673.75MB
26. Clipping/12. Converting Polygons Back Into Triangles.mp4
313.16MB
26. Clipping/13. Visualizing Clipped Triangles.mp4
434.34MB
26. Clipping/14. Horizontal - Vertical FOV Angles.mp4
352.22MB
26. Clipping/15. Clipping Texture UV Coordinates.mp4
706.94MB
26. Clipping/16. Clipping Space.mp4
1.09GB
27. Code Polishing - Refactoring/1. Working with Static Variables.mp4
109.38MB
27. Code Polishing - Refactoring/2. Refactoring SDL Globals.mp4
553.22MB
27. Code Polishing - Refactoring/3. Simulating Low-Resolution Displays.mp4
190.25MB
27. Code Polishing - Refactoring/4. Refactoring Light Globals.mp4
114.04MB
27. Code Polishing - Refactoring/5. Exercise- Camera Pitch Rotation.mp4
392.53MB
27. Code Polishing - Refactoring/6. Implementing the Camera Pitch Rotation.mp4
278.25MB
28. Multiple Meshes/1. Declaring Multiple Meshes.mp4
473.32MB
28. Multiple Meshes/2. Implementing Multiple Meshes.mp4
706.48MB
28. Multiple Meshes/3. Implementing Multiple Textures.mp4
598.02MB
29. Conclusion and Next Steps/1. Finishing our Implementation.mp4
444.46MB
29. Conclusion and Next Steps/2. Handedness - Orientation.mp4
634.88MB
29. Conclusion and Next Steps/3. Dedicated Graphics Cards.mp4
749.87MB
29. Conclusion and Next Steps/4. Modern Graphics APIs - Shaders.mp4
970.1MB
29. Conclusion and Next Steps/7. Next Steps.mp4
463.48MB
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