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Mueller - Endgames 14

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视频 2022-3-21 13:05 2024-11-25 23:07 74 266.18 MB 67
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文件列表
  1. Endgames 14.html/01-1.3 Use the sharp endgame weapon zugzwang.mp47.15MB
  2. Endgames 14.html/02-04.1 Principles and motifs like bodycheck and intermediate check.mp47.06MB
  3. Endgames 14.html/02-07.1.1 The wrong rook pawn.mp46.94MB
  4. Endgames 14.html/02-08.1.1 Drawing zones for the defending king with the rook pawn remaining.mp46.73MB
  5. Endgames 14.html/01-1.1 The king should be activated.mp46.36MB
  6. Endgames 14.html/02-05.3 Rooks belong behind the passed pawn.mp46.29MB
  7. Endgames 14.html/02-02.2 Opposition.mp46.19MB
  8. Endgames 14.html/01-4.4 Improve the worst piece.mp46.17MB
  9. Endgames 14.html/02-10.1 Rook and knight vs. rook and knight.mp46.02MB
  10. Endgames 14.html/02-09.2.4 An incredible depth.mp45.81MB
  11. Endgames 14.html/01- Introduction.mp45.72MB
  12. Endgames 14.html/02-10.4 The Fischer endgame.mp45.64MB
  13. Endgames 14.html/01-4.3 Do not rush.mp45.5MB
  14. Endgames 14.html/02-07.3.1 The critical distance of two passed pawns is 3 squares.mp45.33MB
  15. Endgames 14.html/01-1.4 Caution with mutual zugzwang.mp45.25MB
  16. Endgames 14.html/02-10.2 Rook and bishop vs. rook and bishop with same colour bishops.mp45.22MB
  17. Endgames 14.html/02-10.6 Capablanca's theorem.mp45.1MB
  18. Endgames 14.html/02-06.1.1 The magic square.mp44.88MB
  19. Endgames 14.html/02-09.2.3 The most important fortress.mp44.84MB
  20. Endgames 14.html/02-10.5 The Andersson endgame.mp44.81MB
  21. Endgames 14.html/02-02.6 Bähr's rule.mp44.78MB
  22. Endgames 14.html/02-07.3.2 Fortresses and siege techniques.mp44.7MB
  23. Endgames 14.html/02-06.1.2 Knight geometry.mp44.68MB
  24. Endgames 14.html/02-06.2.2 Botvinnik's rule- knight endgames are like pawn endgames.mp44.63MB
  25. Endgames 14.html/01-3.1 The principle of two weaknesses.mp44.55MB
  26. Endgames 14.html/02-09.1.1 The pawnless endgame is drawn if the knight can join the king.mp44.46MB
  27. Endgames 14.html/02-09.2.1 The pawnless endgame is drawn.mp44.37MB
  28. Endgames 14.html/02-03.2 Using the zones and complicated cases.mp44.27MB
  29. Endgames 14.html/02-07.4.1 The bishop's side has the advantage.mp44.16MB
  30. Endgames 14.html/02-10.3 Rook and bishop vs. rook and bishop with opposite coloured bishops.mp44.04MB
  31. Endgames 14.html/02-07.4.2 The knight's side has the advantage.mp43.8MB
  32. Endgames 14.html/02-03.1 Winning zones with rook and bishop pawn on the 7h rank.mp43.78MB
  33. Endgames 14.html/02-05.4 Don't promote the passed pawn automatically!.mp43.76MB
  34. Endgames 14.html/02-05.1 The most important positions- Philidor, Lucena and Vancura position.mp43.75MB
  35. Endgames 14.html/01-1.2 King or knight should block enemy passed pawns, not the rook.mp43.73MB
  36. Endgames 14.html/02-09.2.2 With blocked pawns the bishop should be able to attack the pawn.mp43.73MB
  37. Endgames 14.html/01-2.5 Defenders of weaknesses should be exchanged.mp43.63MB
  38. Endgames 14.html/02-07.2.3 The art of playing the pawns, Part 2 Capablanca's rule.mp43.59MB
  39. Endgames 14.html/02-09.1.2 Fortresses and dumps.mp43.59MB
  40. Endgames 14.html/02-05.2 Activate the rook!.mp43.56MB
  41. Endgames 14.html/01-2.7 Liquidating to the pawn endgame requires extreme caution.mp43.55MB
  42. Endgames 14.html/01-3.3 If the opponent has static weaknesses the dynamic potential should be reduced.mp43.46MB
  43. Endgames 14.html/01-2.2 The attacker does not exchange attacking potential.mp43.41MB
  44. Endgames 14.html/01-4.2 Prophylaxis.mp43.39MB
  45. Endgames 14.html/02-08.1.3 If a bishop's pawn remains, there are no distant drawing zones.mp43.35MB
  46. Endgames 14.html/02-05.7 Intermediate check weakens the opponent.mp43.26MB
  47. Endgames 14.html/02-07.2.2 The art of playing the pawns, Part 1 Restriction method.mp43.21MB
  48. Endgames 14.html/01-2.3 It doesn't matter what disappears from the board but what remains.mp43.1MB
  49. Endgames 14.html/01-2.4 Your own active pieces should not be exchanged.mp42.95MB
  50. Endgames 14.html/02-01.1- the W-maneuver.mp42.9MB
  51. Endgames 14.html/02-06.2.1 Fine's fine rule of thumb.mp42.84MB
  52. Endgames 14.html/01-2.8 A rook fighting minor pieces welcomes exchanges.mp42.82MB
  53. Endgames 14.html/01-4.1 Flexibility.mp42.63MB
  54. Endgames 14.html/01-2.1 The defender exchanges pawns.mp42.6MB
  55. Endgames 14.html/02-02.1 The square rule.mp42.53MB
  56. Endgames 14.html/02-02.5 Distant passed pawn.mp42.25MB
  57. Endgames 14.html/01-3.2 If you dominate one colour complex, the decisive breakthrough takes place on the other colour complex.mp42.14MB
  58. Endgames 14.html/02-08.1.2 Defence with the knight pawn remaining.mp42.06MB
  59. Endgames 14.html/02-08.1.4 Run to the hills.mp42.03MB
  60. Endgames 14.html/02-05.6 The umbrella.mp41.97MB
  61. Endgames 14.html/02-07.2.1 Centurini's rule.mp41.89MB
  62. Endgames 14.html/01-2.6 Bishops can usually be exchanged more easily than knights.mp41.81MB
  63. Endgames 14.html/02-11. Outro.mp41.75MB
  64. Endgames 14.html/02-02.3 Bodycheck.mp41.69MB
  65. Endgames 14.html/02-08.1.5 Perpetual check motifs.mp41.5MB
  66. Endgames 14.html/02-02.4 Triangle manoeuvre.mp41.31MB
  67. Endgames 14.html/02-05.5 A typical winning motif.mp41.2MB
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